/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef SWORD1_ANIMATION_H #define SWORD1_ANIMATION_H #include "common/list.h" #include "sword1/screen.h" #include "sword1/sound.h" namespace Graphics { struct Surface; } namespace Video { class VideoDecoder; } namespace Sword1 { enum DecoderType { kVideoDecoderDXA = 0, kVideoDecoderSMK = 1, kVideoDecoderPSX = 2, kVideoDecoderMP2 = 3 }; class MovieText { public: uint16 _startFrame; uint16 _endFrame; uint16 _color; Common::String _text; MovieText(int startFrame, int endFrame, const Common::String &text, int color) { _startFrame = startFrame; _endFrame = endFrame; _text = text; _color = color; } }; class MoviePlayer { public: MoviePlayer(SwordEngine *vm, Text *textMan, ResMan *resMan, OSystem *system, Video::VideoDecoder *decoder, DecoderType decoderType); virtual ~MoviePlayer(); bool load(uint32 id); void play(); protected: SwordEngine *_vm; Text *_textMan; ResMan *_resMan; OSystem *_system; Common::List _movieTexts; int _textX, _textY, _textWidth, _textHeight; int _textColor; uint32 _black; uint32 _c1Color, _c2Color, _c3Color, _c4Color; DecoderType _decoderType; Video::VideoDecoder *_decoder; bool playVideo(); void performPostProcessing(byte *screen); void drawFramePSX(const Graphics::Surface *frame); uint32 getBlackColor(); uint32 findTextColor(); void convertColor(byte r, byte g, byte b, float &h, float &s, float &v); }; MoviePlayer *makeMoviePlayer(uint32 id, SwordEngine *vm, Text *textMan, ResMan *resMan, OSystem *system); } // End of namespace Sword1 #endif