/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #ifndef SWORD1_ANIMATION_H #define SWORD1_ANIMATION_H #include "graphics/video/dxa_decoder.h" #include "graphics/video/smk_decoder.h" #include "graphics/video/video_player.h" #include "sword1/screen.h" #include "sword1/sound.h" #include "sound/audiostream.h" namespace Sword1 { enum DecoderType { kVideoDecoderDXA = 0, kVideoDecoderSMK = 1 }; class MovieText { public: uint16 _startFrame; uint16 _endFrame; char *_text; MovieText(int startFrame, int endFrame, const char *text) { _startFrame = startFrame; _endFrame = endFrame; _text = strdup(text); } ~MovieText() { free(_text); } }; class DXADecoderWithSound : public Graphics::DXADecoder { public: DXADecoderWithSound(Audio::Mixer *mixer, Audio::SoundHandle *bgSoundHandle); ~DXADecoderWithSound() {} int32 getAudioLag(); private: Audio::Mixer *_mixer; Audio::SoundHandle *_bgSoundHandle; }; class MoviePlayer : public Graphics::VideoPlayer { public: MoviePlayer(SwordEngine *vm, Text *textMan, Audio::Mixer *snd, OSystem *system, Audio::SoundHandle *bgSoundHandle, Graphics::VideoDecoder *decoder, DecoderType decoderType); virtual ~MoviePlayer(void); bool load(uint32 id); void play(void); protected: SwordEngine *_vm; Text *_textMan; Audio::Mixer *_snd; OSystem *_system; Common::Array _movieTexts; int _textX, _textY, _textWidth, _textHeight; DecoderType _decoderType; Audio::SoundHandle *_bgSoundHandle; Audio::AudioStream *_bgSoundStream; void performPostProcessing(byte *screen); }; MoviePlayer *makeMoviePlayer(uint32 id, SwordEngine *vm, Text *textMan, Audio::Mixer *snd, OSystem *system); } // End of namespace Sword1 #endif