/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "common/debug.h" #include "common/util.h" #include "sword1/debug.h" namespace Sword1 { void Debug::interpretScript(uint32 id, uint32 level, uint32 script, uint32 pc) { debug(8, "\nInterpreting %d@%d: script %X from %X", id, level, script, pc); } void Debug::callMCode(uint32 mcodeNum, uint32 paramCount, int32 a, int32 b, int32 c, int32 d, int32 e, int32 f) { debug(9, "mcode: %s(%d, %d, %d, %d, %d, %d) [%d]", _mCodeNames[mcodeNum], a, b, c, d, e, f, paramCount); } const char Debug::_mCodeNames[100][35] = { "fnBackground", "fnForeground", "fnSort", "fnNoSprite", "fnMegaSet", "fnAnim", "fnSetFrame", "fnFullAnim", "fnFullSetFrame", "fnFadeDown", "fnFadeUp", "fnCheckFade", "fnSetSpritePalette", "fnSetWholePalette", "fnSetFadeTargetPalette", "fnSetPaletteToFade", "fnSetPaletteToCut", "fnPlaySequence", "fnIdle", "fnPause", "fnPauseSeconds", "fnQuit", "fnKillId", "fnSuicide", "fnNewScript", "fnSubScript", "fnRestartScript", "fnSetBookmark", "fnGotoBookmark", "fnSendSync", "fnWaitSync", "cfnClickInteract", "cfnSetScript", "cfnPresetScript", "fnInteract", "fnIssueEvent", "fnCheckForEvent", "fnWipeHands", "fnISpeak", "fnTheyDo", "fnTheyDoWeWait", "fnWeWait", "fnChangeSpeechText", "fnTalkError", "fnStartTalk", "fnCheckForTextLine", "fnAddTalkWaitStatusBit", "fnRemoveTalkWaitStatusBit", "fnNoHuman", "fnAddHuman", "fnBlankMouse", "fnNormalMouse", "fnLockMouse", "fnUnlockMouse", "fnSetMousePointer", "fnSetMouseLuggage", "fnMouseOn", "fnMouseOff", "fnChooser", "fnEndChooser", "fnStartMenu", "fnEndMenu", "cfnReleaseMenu", "fnAddSubject", "fnAddObject", "fnRemoveObject", "fnEnterSection", "fnLeaveSection", "fnChangeFloor", "fnWalk", "fnTurn", "fnStand", "fnStandAt", "fnFace", "fnFaceXy", "fnIsFacing", "fnGetTo", "fnGetToError", "fnGetPos", "fnGetGamepadXy", "fnPlayFx", "fnStopFx", "fnPlayMusic", "fnStopMusic", "fnInnerSpace", "fnRandom", "fnSetScreen", "fnPreload", "fnCheckCD", "fnRestartGame", "fnQuitGame", "fnDeathScreen", "fnSetParallax", "fnTdebug", "fnRedFlash", "fnBlueFlash", "fnYellow", "fnGreen", "fnPurple", "fnBlack" }; } // End of namespace Sword1