/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "sword1/sword1.h" #include "sword1/control.h" #include "base/plugins.h" #include "common/fs.h" #include "common/savefile.h" #include "common/system.h" #include "graphics/thumbnail.h" #include "graphics/surface.h" #include "engines/metaengine.h" /* Broken Sword */ static const PlainGameDescriptor sword1FullSettings = {"sword1", "Broken Sword: The Shadow of the Templars"}; static const PlainGameDescriptor sword1DemoSettings = {"sword1demo", "Broken Sword: The Shadow of the Templars (Demo)"}; static const PlainGameDescriptor sword1MacFullSettings = {"sword1mac", "Broken Sword: The Shadow of the Templars (Mac)"}; static const PlainGameDescriptor sword1MacDemoSettings = {"sword1macdemo", "Broken Sword: The Shadow of the Templars (Mac demo)"}; static const PlainGameDescriptor sword1PSXSettings = {"sword1psx", "Broken Sword: The Shadow of the Templars (PlayStation)"}; static const PlainGameDescriptor sword1PSXDemoSettings = {"sword1psxdemo", "Broken Sword: The Shadow of the Templars (PlayStation demo)"}; // check these subdirectories (if present) static const char *const g_dirNames[] = { "clusters", "speech", "english", "italian"}; #define NUM_COMMON_FILES_TO_CHECK 1 #define NUM_PC_FILES_TO_CHECK 3 #define NUM_MAC_FILES_TO_CHECK 4 #define NUM_PSX_FILES_TO_CHECK 1 #define NUM_PSX_DEMO_FILES_TO_CHECK 2 #define NUM_DEMO_FILES_TO_CHECK 1 #define NUM_MAC_DEMO_FILES_TO_CHECK 1 #define NUM_FILES_TO_CHECK NUM_COMMON_FILES_TO_CHECK + NUM_PC_FILES_TO_CHECK + NUM_MAC_FILES_TO_CHECK + NUM_PSX_FILES_TO_CHECK + NUM_DEMO_FILES_TO_CHECK + NUM_MAC_DEMO_FILES_TO_CHECK + NUM_PSX_DEMO_FILES_TO_CHECK static const char *const g_filesToCheck[NUM_FILES_TO_CHECK] = { // these files have to be found "swordres.rif", // Mac, PC and PSX version "general.clu", // PC and PSX version "compacts.clu", // PC and PSX version "scripts.clu", // PC and PSX version "general.clm", // Mac version only "compacts.clm", // Mac version only "scripts.clm", // Mac version only "paris2.clm", // Mac version (full game only) "cows.mad", // this one should only exist in the demo version "scripts.clm", // Mac version both demo and full game "train.plx", // PSX version only "speech.dat", // PSX version only "tunes.dat", // PSX version only // the engine needs several more files to work, but checking these should be sufficient }; class SwordMetaEngine : public MetaEngine { public: virtual const char *getName() const { return "Sword1"; } virtual const char *getOriginalCopyright() const { return "Broken Sword Games (C) Revolution"; } virtual bool hasFeature(MetaEngineFeature f) const; virtual GameList getSupportedGames() const; virtual GameDescriptor findGame(const char *gameid) const; virtual GameList detectGames(const Common::FSList &fslist) const; virtual SaveStateList listSaves(const char *target) const; virtual int getMaximumSaveSlot() const; virtual void removeSaveState(const char *target, int slot) const; SaveStateDescriptor querySaveMetaInfos(const char *target, int slot) const; virtual Common::Error createInstance(OSystem *syst, Engine **engine) const; }; bool SwordMetaEngine::hasFeature(MetaEngineFeature f) const { return (f == kSupportsListSaves) || (f == kSupportsLoadingDuringStartup) || (f == kSupportsDeleteSave) || (f == kSavesSupportMetaInfo) || (f == kSavesSupportThumbnail) || (f == kSavesSupportCreationDate) || (f == kSavesSupportPlayTime); } bool Sword1::SwordEngine::hasFeature(EngineFeature f) const { return (f == kSupportsRTL) || (f == kSupportsSavingDuringRuntime) || (f == kSupportsLoadingDuringRuntime); } GameList SwordMetaEngine::getSupportedGames() const { GameList games; games.push_back(GameDescriptor(sword1FullSettings, GUIO_NOMIDI)); games.push_back(GameDescriptor(sword1DemoSettings, GUIO_NOMIDI)); games.push_back(GameDescriptor(sword1MacFullSettings, GUIO_NOMIDI)); games.push_back(GameDescriptor(sword1MacDemoSettings, GUIO_NOMIDI)); games.push_back(GameDescriptor(sword1PSXSettings, GUIO_NOMIDI)); games.push_back(GameDescriptor(sword1PSXDemoSettings, GUIO_NOMIDI)); return games; } GameDescriptor SwordMetaEngine::findGame(const char *gameid) const { if (0 == scumm_stricmp(gameid, sword1FullSettings.gameid)) return sword1FullSettings; if (0 == scumm_stricmp(gameid, sword1DemoSettings.gameid)) return sword1DemoSettings; if (0 == scumm_stricmp(gameid, sword1MacFullSettings.gameid)) return sword1MacFullSettings; if (0 == scumm_stricmp(gameid, sword1MacDemoSettings.gameid)) return sword1MacDemoSettings; if (0 == scumm_stricmp(gameid, sword1PSXSettings.gameid)) return sword1PSXSettings; if (0 == scumm_stricmp(gameid, sword1PSXDemoSettings.gameid)) return sword1PSXDemoSettings; return GameDescriptor(); } void Sword1CheckDirectory(const Common::FSList &fslist, bool *filesFound) { for (Common::FSList::const_iterator file = fslist.begin(); file != fslist.end(); ++file) { if (!file->isDirectory()) { const char *fileName = file->getName().c_str(); for (int cnt = 0; cnt < NUM_FILES_TO_CHECK; cnt++) if (scumm_stricmp(fileName, g_filesToCheck[cnt]) == 0) filesFound[cnt] = true; } else { for (int cnt = 0; cnt < ARRAYSIZE(g_dirNames); cnt++) if (scumm_stricmp(file->getName().c_str(), g_dirNames[cnt]) == 0) { Common::FSList fslist2; if (file->getChildren(fslist2, Common::FSNode::kListFilesOnly)) Sword1CheckDirectory(fslist2, filesFound); } } } } GameList SwordMetaEngine::detectGames(const Common::FSList &fslist) const { int i, j; GameList detectedGames; bool filesFound[NUM_FILES_TO_CHECK]; for (i = 0; i < NUM_FILES_TO_CHECK; i++) filesFound[i] = false; Sword1CheckDirectory(fslist, filesFound); bool mainFilesFound = true; bool pcFilesFound = true; bool macFilesFound = true; bool demoFilesFound = true; bool macDemoFilesFound = true; bool psxFilesFound = true; bool psxDemoFilesFound = true; for (i = 0; i < NUM_COMMON_FILES_TO_CHECK; i++) if (!filesFound[i]) mainFilesFound = false; for (j = 0; j < NUM_PC_FILES_TO_CHECK; i++, j++) if (!filesFound[i]) pcFilesFound = false; for (j = 0; j < NUM_MAC_FILES_TO_CHECK; i++, j++) if (!filesFound[i]) macFilesFound = false; for (j = 0; j < NUM_DEMO_FILES_TO_CHECK; i++, j++) if (!filesFound[i]) demoFilesFound = false; for (j = 0; j < NUM_DEMO_FILES_TO_CHECK; i++, j++) if (!filesFound[i]) macDemoFilesFound = false; for (j = 0; j < NUM_PSX_FILES_TO_CHECK; i++, j++) if (!filesFound[i]) psxFilesFound = false; for (j = 0; j < NUM_PSX_DEMO_FILES_TO_CHECK; i++, j++) if (!filesFound[i] || psxFilesFound) psxDemoFilesFound = false; if (mainFilesFound && pcFilesFound && demoFilesFound) detectedGames.push_back(GameDescriptor(sword1DemoSettings, GUIO2(GUIO_NOMIDI, GUIO_NOASPECT))); else if (mainFilesFound && pcFilesFound && psxFilesFound) detectedGames.push_back(GameDescriptor(sword1PSXSettings, GUIO2(GUIO_NOMIDI, GUIO_NOASPECT))); else if (mainFilesFound && pcFilesFound && psxDemoFilesFound) detectedGames.push_back(GameDescriptor(sword1PSXDemoSettings, GUIO2(GUIO_NOMIDI, GUIO_NOASPECT))); else if (mainFilesFound && pcFilesFound && !psxFilesFound) detectedGames.push_back(GameDescriptor(sword1FullSettings, GUIO2(GUIO_NOMIDI, GUIO_NOASPECT))); else if (mainFilesFound && macFilesFound) detectedGames.push_back(GameDescriptor(sword1MacFullSettings, GUIO2(GUIO_NOMIDI, GUIO_NOASPECT))); else if (mainFilesFound && macDemoFilesFound) detectedGames.push_back(GameDescriptor(sword1MacDemoSettings, GUIO2(GUIO_NOMIDI, GUIO_NOASPECT))); return detectedGames; } Common::Error SwordMetaEngine::createInstance(OSystem *syst, Engine **engine) const { assert(engine); *engine = new Sword1::SwordEngine(syst); return Common::kNoError; } SaveStateList SwordMetaEngine::listSaves(const char *target) const { Common::SaveFileManager *saveFileMan = g_system->getSavefileManager(); SaveStateList saveList; char saveName[40]; Common::StringArray filenames = saveFileMan->listSavefiles("sword1.???"); sort(filenames.begin(), filenames.end()); // Sort (hopefully ensuring we are sorted numerically..) int slotNum = 0; for (Common::StringArray::const_iterator file = filenames.begin(); file != filenames.end(); ++file) { // Obtain the last 3 digits of the filename, since they correspond to the save slot slotNum = atoi(file->c_str() + file->size() - 3); if (slotNum >= 0 && slotNum <= 999) { Common::InSaveFile *in = saveFileMan->openForLoading(*file); if (in) { in->readUint32LE(); // header in->read(saveName, 40); saveList.push_back(SaveStateDescriptor(slotNum, saveName)); delete in; } } } return saveList; } int SwordMetaEngine::getMaximumSaveSlot() const { return 999; } void SwordMetaEngine::removeSaveState(const char *target, int slot) const { g_system->getSavefileManager()->removeSavefile(Common::String::format("sword1.%03d", slot)); } SaveStateDescriptor SwordMetaEngine::querySaveMetaInfos(const char *target, int slot) const { Common::String fileName = Common::String::format("sword1.%03d", slot); char name[40]; uint32 playTime = 0; byte versionSave; Common::InSaveFile *in = g_system->getSavefileManager()->openForLoading(fileName); if (in) { in->skip(4); // header in->read(name, sizeof(name)); in->read(&versionSave, 1); // version SaveStateDescriptor desc(slot, name); desc.setDeletableFlag(true); desc.setWriteProtectedFlag(false); if (versionSave < 2) // These older version of the savegames used a flag to signal presence of thumbnail in->skip(1); if (Graphics::checkThumbnailHeader(*in)) { Graphics::Surface *const thumbnail = Graphics::loadThumbnail(*in); desc.setThumbnail(thumbnail); } uint32 saveDate = in->readUint32BE(); uint16 saveTime = in->readUint16BE(); if (versionSave > 1) // Previous versions did not have playtime data playTime = in->readUint32BE(); int day = (saveDate >> 24) & 0xFF; int month = (saveDate >> 16) & 0xFF; int year = saveDate & 0xFFFF; desc.setSaveDate(year, month, day); int hour = (saveTime >> 8) & 0xFF; int minutes = saveTime & 0xFF; desc.setSaveTime(hour, minutes); if (versionSave > 1) { desc.setPlayTime(playTime * 1000); } else { //We have no playtime data desc.setPlayTime(0); } delete in; return desc; } return SaveStateDescriptor(); } #if PLUGIN_ENABLED_DYNAMIC(SWORD1) REGISTER_PLUGIN_DYNAMIC(SWORD1, PLUGIN_TYPE_ENGINE, SwordMetaEngine); #else REGISTER_PLUGIN_STATIC(SWORD1, PLUGIN_TYPE_ENGINE, SwordMetaEngine); #endif namespace Sword1 { Common::Error SwordEngine::loadGameState(int slot) { _systemVars.forceRestart = false; _systemVars.controlPanelMode = CP_NORMAL; _control->restoreGameFromFile(slot); reinitialize(); _control->doRestore(); reinitRes(); return Common::kNoError; // TODO: return success/failure } bool SwordEngine::canLoadGameStateCurrently() { return (mouseIsActive() && !_control->isPanelShown()); // Disable GMM loading when game panel is shown } Common::Error SwordEngine::saveGameState(int slot, const Common::String &desc) { _control->setSaveDescription(slot, desc.c_str()); _control->saveGameToFile(slot); return Common::kNoError; // TODO: return success/failure } bool SwordEngine::canSaveGameStateCurrently() { return (mouseIsActive() && !_control->isPanelShown()); } } // End of namespace Sword1