/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "sword1/eventman.h" #include "sword1/sworddefs.h" #include "common/textconsole.h" #include "common/util.h" namespace Sword1 { EventManager::EventManager() { for (uint8 cnt = 0; cnt < TOTAL_EVENT_SLOTS; cnt++) _eventPendingList[cnt].delay = _eventPendingList[cnt].eventNumber = 0; } void EventManager::serviceGlobalEventList() { for (uint8 slot = 0; slot < TOTAL_EVENT_SLOTS; slot++) if (_eventPendingList[slot].delay) _eventPendingList[slot].delay--; } void EventManager::checkForEvent(Object *compact) { for (uint8 objCnt = 0; objCnt < O_TOTAL_EVENTS; objCnt++) { if (compact->o_event_list[objCnt].o_event) for (uint8 globCnt = 0; globCnt < TOTAL_EVENT_SLOTS; globCnt++) { if (_eventPendingList[globCnt].delay && (_eventPendingList[globCnt].eventNumber == compact->o_event_list[objCnt].o_event)) { compact->o_logic = LOGIC_script; //force into script mode _eventPendingList[globCnt].delay = 0; //started, so remove from queue compact->o_tree.o_script_level++; compact->o_tree.o_script_id[compact->o_tree.o_script_level] = compact->o_event_list[objCnt].o_event_script; compact->o_tree.o_script_pc[compact->o_tree.o_script_level] = compact->o_event_list[objCnt].o_event_script; } } } } bool EventManager::eventValid(int32 event) { for (uint8 slot = 0; slot < TOTAL_EVENT_SLOTS; slot++) if ((_eventPendingList[slot].eventNumber == event) && (_eventPendingList[slot].delay)) return true; return false; } int EventManager::fnCheckForEvent(Object *cpt, int32 id, int32 pause) { if (pause) { cpt->o_pause = pause; cpt->o_logic = LOGIC_pause_for_event; return SCRIPT_STOP; } for (uint8 objCnt = 0; objCnt < O_TOTAL_EVENTS; objCnt++) { if (cpt->o_event_list[objCnt].o_event) for (uint8 globCnt = 0; globCnt < TOTAL_EVENT_SLOTS; globCnt++) { if (_eventPendingList[globCnt].delay && (_eventPendingList[globCnt].eventNumber == cpt->o_event_list[objCnt].o_event)) { cpt->o_logic = LOGIC_script; //force into script mode _eventPendingList[globCnt].delay = 0; //started, so remove from queue cpt->o_tree.o_script_level++; cpt->o_tree.o_script_id[cpt->o_tree.o_script_level] = cpt->o_event_list[objCnt].o_event_script; cpt->o_tree.o_script_pc[cpt->o_tree.o_script_level] = cpt->o_event_list[objCnt].o_event_script; return SCRIPT_STOP; } } } return SCRIPT_CONT; } void EventManager::fnIssueEvent(Object *compact, int32 id, int32 event, int32 delay) { uint8 evSlot = 0; while (_eventPendingList[evSlot].delay) evSlot++; if (evSlot >= TOTAL_EVENT_SLOTS) error("EventManager ran out of event slots"); _eventPendingList[evSlot].delay = delay; _eventPendingList[evSlot].eventNumber = event; } } // End of namespace Sword1