/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #include "common/stdafx.h" #include "sword1/memman.h" #include "common/util.h" namespace Sword1 { MemMan::MemMan(void) { _alloced = 0; _memListFree = _memListFreeEnd = NULL; } MemMan::~MemMan(void) { flush(); if (_alloced) warning("deleting MemMan, still %d bytes alloced\n", _alloced); } void MemMan::alloc(MemHandle *bsMem, uint32 pSize, uint16 pCond) { _alloced += pSize; bsMem->data = (void*)malloc(pSize); if (!bsMem->data) error("MemMan::alloc(): Can't alloc %d bytes of memory.", pSize); bsMem->cond = pCond; bsMem->size = pSize; if (pCond == MEM_CAN_FREE) { warning("%d Bytes alloced as FREEABLE.", pSize); // why should one want to alloc mem if it can be freed? addToFreeList(bsMem); } else if (bsMem->next || bsMem->prev) // it's in our _freeAble list, remove it from there removeFromFreeList(bsMem); checkMemoryUsage(); } void MemMan::freeNow(MemHandle *bsMem) { if (bsMem->cond != MEM_FREED) { _alloced -= bsMem->size; removeFromFreeList(bsMem); free(bsMem->data); bsMem->cond = MEM_FREED; } } void MemMan::setCondition(MemHandle *bsMem, uint16 pCond) { if ((pCond == MEM_FREED) || (pCond > MEM_DONT_FREE)) error("MemMan::setCondition: program tried to set illegal memory condition"); if (bsMem->cond != pCond) { bsMem->cond = pCond; if (pCond == MEM_DONT_FREE) removeFromFreeList(bsMem); else if (pCond == MEM_CAN_FREE) addToFreeList(bsMem); } } void MemMan::flush(void) { while (_memListFree) { free(_memListFreeEnd->data); _memListFreeEnd->data = NULL; _memListFreeEnd->cond = MEM_FREED; _alloced -= _memListFreeEnd->size; removeFromFreeList(_memListFreeEnd); } if (_alloced) warning("MemMan::flush: Something's wrong: still %d bytes alloced", _alloced); } void MemMan::checkMemoryUsage(void) { while ((_alloced > MAX_ALLOC) && _memListFree) { free(_memListFreeEnd->data); _memListFreeEnd->data = NULL; _memListFreeEnd->cond = MEM_FREED; _alloced -= _memListFreeEnd->size; removeFromFreeList(_memListFreeEnd); } } void MemMan::addToFreeList(MemHandle *bsMem) { if (bsMem->next || bsMem->prev) { warning("addToFreeList: mem block is already in freeList"); return; } bsMem->prev = NULL; bsMem->next = _memListFree; if (bsMem->next) bsMem->next->prev = bsMem; _memListFree = bsMem; if (!_memListFreeEnd) _memListFreeEnd = _memListFree; } void MemMan::removeFromFreeList(MemHandle *bsMem) { if (_memListFree == bsMem) _memListFree = bsMem->next; if (_memListFreeEnd == bsMem) _memListFreeEnd = bsMem->prev; if (bsMem->next) bsMem->next->prev = bsMem->prev; if (bsMem->prev) bsMem->prev->next = bsMem->next; bsMem->next = bsMem->prev = NULL; } void MemMan::initHandle(MemHandle *bsMem) { memset(bsMem, 0, sizeof(MemHandle)); } } // End of namespace Sword1