/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef SWORD1_MEMMAN_H #define SWORD1_MEMMAN_H #include "common/scummsys.h" namespace Sword1 { struct MemHandle { void *data; uint32 size; uint32 refCount; uint16 cond; MemHandle *next, *prev; }; // mem conditions: #define MEM_FREED 0 #define MEM_CAN_FREE 1 #define MEM_DONT_FREE 2 #define MAX_ALLOC (6*1024*1024) // max amount of mem we want to alloc(). class MemMan { public: MemMan(); ~MemMan(); void alloc(MemHandle *bsMem, uint32 pSize, uint16 pCond = MEM_DONT_FREE); void setCondition(MemHandle *bsMem, uint16 pCond); void freeNow(MemHandle *bsMem); void initHandle(MemHandle *bsMem); void flush(); private: void addToFreeList(MemHandle *bsMem); void removeFromFreeList(MemHandle *bsMem); void checkMemoryUsage(); uint32 _alloced; //currently allocated memory MemHandle *_memListFree; MemHandle *_memListFreeEnd; }; } // End of namespace Sword1 #endif //MEMMAN_H