/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef SWORD1_MOUSE_H #define SWORD1_MOUSE_H #include "common/scummsys.h" #include "common/rect.h" #include "sword1/sworddefs.h" #include "sword1/object.h" class OSystem; namespace Sword1 { #define MAX_MOUSE 30 #define BS1L_BUTTON_DOWN 2 #define BS1L_BUTTON_UP 4 #define BS1R_BUTTON_DOWN 8 #define BS1R_BUTTON_UP 16 #define BS1_WHEEL_UP 32 #define BS1_WHEEL_DOWN 64 #define MOUSE_BOTH_BUTTONS (BS1L_BUTTON_DOWN | BS1R_BUTTON_DOWN) #define MOUSE_DOWN_MASK (BS1L_BUTTON_DOWN | BS1R_BUTTON_DOWN) #define MOUSE_UP_MASK (BS1L_BUTTON_UP | BS1R_BUTTON_UP) struct MouseObj { int id; Object *compact; }; #include "common/pack-start.h" // START STRUCT PACKING struct MousePtr { uint16 numFrames; uint16 sizeX; uint16 sizeY; uint16 hotSpotX; uint16 hotSpotY; uint8 dummyData[0x30]; } PACKED_STRUCT; #include "common/pack-end.h" // END STRUCT PACKING class Logic; class Menu; class ResMan; class ObjectMan; class Mouse { public: Mouse(OSystem *system, ResMan *pResMan, ObjectMan *pObjMan); ~Mouse(); void initialize(); void addToList(int id, Object *compact); void useLogicAndMenu(Logic *pLogic, Menu *pMenu); void setLuggage(uint32 resID, uint32 rate); void setPointer(uint32 resID, uint32 rate); void animate(); void engine(uint16 x, uint16 y, uint16 eventFlags); uint16 testEvent(); void giveCoords(uint16 *x, uint16 *y); void fnNoHuman(); void fnAddHuman(); void fnBlankMouse(); void fnNormalMouse(); void fnLockMouse(); void fnUnlockMouse(); void controlPanel(bool on); private: void createPointer(uint32 ptrId, uint32 luggageId); OSystem *_system; Logic *_logic; Menu *_menu; MouseObj _objList[MAX_MOUSE]; ResMan *_resMan; ObjectMan *_objMan; Common::Point _mouse; uint32 _currentPtrId, _currentLuggageId; MousePtr *_currentPtr; int _frame, _activeFrame; uint16 _numObjs; uint16 _lastState, _state; uint32 _getOff; bool _inTopMenu, _mouseOverride; }; } // End of namespace Sword1 #endif //BSMOUSE_H