/* ScummVM - Scumm Interpreter * Copyright (C) 2003-2006 The ScummVM project * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #ifndef BSMOUSE_H #define BSMOUSE_H #include "common/scummsys.h" #include "sword1/sworddefs.h" #include "sword1/object.h" class OSystem; namespace Sword1 { #define MAX_MOUSE 30 #define BS1L_BUTTON_DOWN 2 #define BS1L_BUTTON_UP 4 #define BS1R_BUTTON_DOWN 8 #define BS1R_BUTTON_UP 16 #define BS1_WHEEL_UP 32 #define BS1_WHEEL_DOWN 64 #define MOUSE_BOTH_BUTTONS (BS1L_BUTTON_DOWN | BS1R_BUTTON_DOWN) #define MOUSE_DOWN_MASK (BS1L_BUTTON_DOWN | BS1R_BUTTON_DOWN) #define MOUSE_UP_MASK (BS1L_BUTTON_UP | BS1R_BUTTON_UP) struct MouseObj { int id; Object *compact; }; #if !defined(__GNUC__) #pragma START_PACK_STRUCTS #endif struct MousePtr { uint16 numFrames; uint16 sizeX; uint16 sizeY; uint16 hotSpotX; uint16 hotSpotY; uint8 dummyData[0x30]; } GCC_PACK; #if !defined(__GNUC__) #pragma END_PACK_STRUCTS #endif class Logic; class Menu; class ResMan; class ObjectMan; class Mouse { public: Mouse(OSystem *system, ResMan *pResMan, ObjectMan *pObjMan); ~Mouse(void); void initialize(void); void addToList(int id, Object *compact); void useLogicAndMenu(Logic *pLogic, Menu *pMenu); void setLuggage(uint32 resID, uint32 rate); void setPointer(uint32 resID, uint32 rate); void animate(void); void engine(uint16 x, uint16 y, uint16 eventFlags); uint16 testEvent(void); void giveCoords(uint16 *x, uint16 *y); void fnNoHuman(void); void fnAddHuman(void); void fnBlankMouse(void); void fnNormalMouse(void); void fnLockMouse(void); void fnUnlockMouse(void); void controlPanel(bool on); private: void createPointer(uint32 ptrId, uint32 luggageId); OSystem *_system; Logic *_logic; Menu *_menu; MouseObj _objList[MAX_MOUSE]; ResMan *_resMan; ObjectMan *_objMan; uint16 _mouseX, _mouseY; uint32 _currentPtrId, _currentLuggageId, _frame; MousePtr *_currentPtr; uint16 _numObjs; uint16 _lastState, _state; uint32 _getOff; bool _inTopMenu, _mouseOverride; }; } // End of namespace Sword1 #endif //BSMOUSE_H