/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #include "common/endian.h" #include "common/file.h" #include "common/util.h" #include "common/system.h" #include "sword1/music.h" #include "sound/aiff.h" #include "sound/flac.h" #include "sound/mixer.h" #include "sound/mp3.h" #include "sound/vorbis.h" #include "sound/wave.h" #define SMP_BUFSIZE 8192 namespace Sword1 { class BaseAudioStream : public Audio::AudioStream { public: BaseAudioStream(Common::SeekableReadStream *source, bool loop); virtual ~BaseAudioStream(); virtual int readBuffer(int16 *buffer, const int numSamples); virtual bool isStereo() const { return _isStereo; } virtual bool endOfData() const { return (_samplesLeft == 0); } virtual int getRate() const { return _rate; } protected: Common::SeekableReadStream *_sourceStream; uint8 *_sampleBuf; uint32 _rate; bool _isStereo; uint32 _samplesLeft; uint16 _bitsPerSample; bool _loop; virtual void rewind() = 0; virtual void reinit(int size, int rate, byte flags); }; BaseAudioStream::BaseAudioStream(Common::SeekableReadStream *source, bool loop) { _sourceStream = source; _sampleBuf = (uint8*)malloc(SMP_BUFSIZE); _samplesLeft = 0; _isStereo = false; _bitsPerSample = 16; _rate = 22050; _loop = loop; } BaseAudioStream::~BaseAudioStream() { free(_sampleBuf); } void BaseAudioStream::reinit(int size, int rate, byte flags) { _isStereo = (flags & Audio::Mixer::FLAG_STEREO) != 0; _rate = rate; assert((uint)size <= (_sourceStream->size() - _sourceStream->pos())); _bitsPerSample = ((flags & Audio::Mixer::FLAG_16BITS) != 0) ? 16 : 8; _samplesLeft = (size * 8) / _bitsPerSample; if ((_bitsPerSample != 16) && (_bitsPerSample != 8)) error("BaseAudioStream: unknown sound type"); } int BaseAudioStream::readBuffer(int16 *buffer, const int numSamples) { int retVal = 0; while (retVal < numSamples && _samplesLeft > 0) { int samples = MIN((int)_samplesLeft, numSamples - retVal); retVal += samples; _samplesLeft -= samples; while (samples > 0) { int readBytes = MIN(samples * (_bitsPerSample >> 3), SMP_BUFSIZE); _sourceStream->read(_sampleBuf, readBytes); if (_bitsPerSample == 16) { samples -= (readBytes / 2); memcpy(buffer, _sampleBuf, readBytes); buffer += (readBytes / 2); } else { samples -= readBytes; int8 *src = (int8*)_sampleBuf; while (readBytes--) *buffer++ = (int16)*src++ << 8; } } if (!_samplesLeft && _loop) { rewind(); } } return retVal; } class WaveAudioStream : public BaseAudioStream { public: WaveAudioStream(Common::SeekableReadStream *source, bool loop); virtual int readBuffer(int16 *buffer, const int numSamples); private: virtual void rewind(); }; WaveAudioStream::WaveAudioStream(Common::SeekableReadStream *source, bool loop) : BaseAudioStream(source, loop) { rewind(); if (_samplesLeft == 0) _loop = false; } void WaveAudioStream::rewind() { int rate, size; byte flags; _sourceStream->seek(0); if (Audio::loadWAVFromStream(*_sourceStream, size, rate, flags)) { reinit(size, rate, flags); } } int WaveAudioStream::readBuffer(int16 *buffer, const int numSamples) { int retVal = BaseAudioStream::readBuffer(buffer, numSamples); if (_bitsPerSample == 16) { for (int i = 0; i < retVal; i++) { buffer[i] = (int16)READ_LE_UINT16(buffer + i); } } return retVal; } class AiffAudioStream : public BaseAudioStream { public: AiffAudioStream(Common::SeekableReadStream *source, bool loop); virtual int readBuffer(int16 *buffer, const int numSamples); private: void rewind(); }; AiffAudioStream::AiffAudioStream(Common::SeekableReadStream *source, bool loop) : BaseAudioStream(source, loop) { rewind(); if (_samplesLeft == 0) _loop = false; } void AiffAudioStream::rewind() { int rate, size; byte flags; _sourceStream->seek(0); if (Audio::loadAIFFFromStream(*_sourceStream, size, rate, flags)) { reinit(size, rate, flags); } } int AiffAudioStream::readBuffer(int16 *buffer, const int numSamples) { int retVal = BaseAudioStream::readBuffer(buffer, numSamples); if (_bitsPerSample == 16) { for (int i = 0; i < retVal; i++) { buffer[i] = (int16)READ_BE_UINT16(buffer + i); } } return retVal; } // This means fading takes 3 seconds. #define FADE_LENGTH 3 // These functions are only called from Music, so I'm just going to // assume that if locking is needed it has already been taken care of. bool MusicHandle::play(const char *fileBase, bool loop) { char fileName[30]; stop(); // FIXME: How about using AudioStream::openStreamFile instead of the code below? // I.e.: //_audioSource = Audio::AudioStream::openStreamFile(fileBase, 0, 0, loop ? 0 : 1); #ifdef USE_FLAC if (!_audioSource) { sprintf(fileName, "%s.flac", fileBase); if (_file.open(fileName)) _audioSource = Audio::makeFlacStream(&_file, false, 0, 0, loop ? 0 : 1); } if (!_audioSource) { sprintf(fileName, "%s.fla", fileBase); if (_file.open(fileName)) _audioSource = Audio::makeFlacStream(&_file, false, 0, 0, loop ? 0 : 1); } #endif #ifdef USE_VORBIS if (!_audioSource) { sprintf(fileName, "%s.ogg", fileBase); if (_file.open(fileName)) _audioSource = Audio::makeVorbisStream(&_file, false, 0, 0, loop ? 0 : 1); } #endif #ifdef USE_MAD if (!_audioSource) { sprintf(fileName, "%s.mp3", fileBase); if (_file.open(fileName)) _audioSource = Audio::makeMP3Stream(&_file, false, 0, 0, loop ? 0 : 1); } #endif if (!_audioSource) { sprintf(fileName, "%s.wav", fileBase); if (_file.open(fileName)) _audioSource = new WaveAudioStream(&_file, loop); } if (!_audioSource) { sprintf(fileName, "%s.aif", fileBase); if (_file.open(fileName)) _audioSource = new AiffAudioStream(&_file, loop); } if (!_audioSource) return false; fadeUp(); return true; } void MusicHandle::fadeDown() { if (streaming()) { if (_fading < 0) _fading = -_fading; else if (_fading == 0) _fading = FADE_LENGTH * getRate(); _fadeSamples = FADE_LENGTH * getRate(); } } void MusicHandle::fadeUp() { if (streaming()) { if (_fading > 0) _fading = -_fading; else if (_fading == 0) _fading = -1; _fadeSamples = FADE_LENGTH * getRate(); } } bool MusicHandle::endOfData() const { return !streaming(); } // is we don't have an audiosource, return some dummy values. // shouldn't happen anyways. bool MusicHandle::streaming(void) const { return (_audioSource) ? (!_audioSource->endOfStream()) : false; } bool MusicHandle::isStereo(void) const { return (_audioSource) ? _audioSource->isStereo() : false; } int MusicHandle::getRate(void) const { return (_audioSource) ? _audioSource->getRate() : 11025; } int MusicHandle::readBuffer(int16 *buffer, const int numSamples) { int totalSamples = 0; int16 *bufStart = buffer; if (!_audioSource) return 0; int expectedSamples = numSamples; while ((expectedSamples > 0) && _audioSource) { // _audioSource becomes NULL if we reach EOF and aren't looping int samplesReturned = _audioSource->readBuffer(buffer, expectedSamples); buffer += samplesReturned; totalSamples += samplesReturned; expectedSamples -= samplesReturned; if ((expectedSamples > 0) && _audioSource->endOfData()) { debug(2, "Music reached EOF"); stop(); } } // buffer was filled, now do the fading (if necessary) int samplePos = 0; while ((_fading > 0) && (samplePos < totalSamples)) { // fade down --_fading; bufStart[samplePos] = (bufStart[samplePos] * _fading) / _fadeSamples; samplePos++; if (_fading == 0) { stop(); // clear the rest of the buffer memset(bufStart + samplePos, 0, (totalSamples - samplePos) * 2); return samplePos; } } while ((_fading < 0) && (samplePos < totalSamples)) { // fade up bufStart[samplePos] = -(bufStart[samplePos] * --_fading) / _fadeSamples; if (_fading <= -_fadeSamples) _fading = 0; } return totalSamples; } void MusicHandle::stop() { if (_audioSource) { delete _audioSource; _audioSource = NULL; } if (_file.isOpen()) _file.close(); _fading = 0; } Music::Music(Audio::Mixer *pMixer) { _mixer = pMixer; _sampleRate = pMixer->getOutputRate(); _converter[0] = NULL; _converter[1] = NULL; _volumeL = _volumeR = 192; _mixer->playInputStream(Audio::Mixer::kPlainSoundType, &_soundHandle, this, -1, Audio::Mixer::kMaxChannelVolume, 0, false, true); } Music::~Music() { _mixer->stopHandle(_soundHandle); delete _converter[0]; delete _converter[1]; } void Music::mixer(int16 *buf, uint32 len) { Common::StackLock lock(_mutex); memset(buf, 0, 2 * len * sizeof(int16)); for (int i = 0; i < ARRAYSIZE(_handles); i++) if (_handles[i].streaming() && _converter[i]) _converter[i]->flow(_handles[i], buf, len, _volumeL, _volumeR); } void Music::setVolume(uint8 volL, uint8 volR) { _volumeL = (Audio::st_volume_t)volL; _volumeR = (Audio::st_volume_t)volR; } void Music::giveVolume(uint8 *volL, uint8 *volR) { *volL = (uint8)_volumeL; *volR = (uint8)_volumeR; } void Music::startMusic(int32 tuneId, int32 loopFlag) { if (strlen(_tuneList[tuneId]) > 0) { int newStream = 0; _mutex.lock(); if (_handles[0].streaming() && _handles[1].streaming()) { int streamToStop; // Both streams playing - one must be forced to stop. if (!_handles[0].fading() && !_handles[1].fading()) { // None of them are fading. Shouldn't happen, // so it doesn't matter which one we pick. streamToStop = 0; } else if (_handles[0].fading() && !_handles[1].fading()) { // Stream 0 is fading, so pick that one. streamToStop = 0; } else if (!_handles[0].fading() && _handles[1].fading()) { // Stream 1 is fading, so pick that one. streamToStop = 1; } else { // Both streams are fading. Pick the one that // is closest to silent. if (ABS(_handles[0].fading()) < ABS(_handles[1].fading())) streamToStop = 0; else streamToStop = 1; } _handles[streamToStop].stop(); } if (_handles[0].streaming()) { _handles[0].fadeDown(); newStream = 1; } else if (_handles[1].streaming()) { _handles[1].fadeDown(); newStream = 0; } delete _converter[newStream]; _converter[newStream] = NULL; _mutex.unlock(); /* The handle will load the music file now. It can take a while, so unlock the mutex before, to have the soundthread playing normally. As the corresponding _converter is NULL, the handle will be ignored by the playing thread */ if (_handles[newStream].play(_tuneList[tuneId], loopFlag != 0)) { _mutex.lock(); _converter[newStream] = Audio::makeRateConverter(_handles[newStream].getRate(), _mixer->getOutputRate(), _handles[newStream].isStereo(), false); _mutex.unlock(); } else { if (tuneId != 81) // file 81 was apparently removed from BS. warning("Can't find music file %s", _tuneList[tuneId]); } } else { _mutex.lock(); if (_handles[0].streaming()) _handles[0].fadeDown(); if (_handles[1].streaming()) _handles[1].fadeDown(); _mutex.unlock(); } } void Music::fadeDown() { Common::StackLock lock(_mutex); for (int i = 0; i < ARRAYSIZE(_handles); i++) if (_handles[i].streaming()) _handles[i].fadeDown(); } } // End of namespace Sword1