/* ScummVM - Scumm Interpreter * Copyright (C) 2003-2006 The ScummVM project * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #ifndef SWORD1_MUSIC_H #define SWORD1_MUSIC_H #include "common/scummsys.h" #include "common/mutex.h" #include "common/file.h" #include "sound/audiostream.h" #include "sound/rate.h" namespace Audio { class Mixer; } namespace Sword1 { #define TOTAL_TUNES 270 enum MusicMode { MusicNone = 0, MusicWave, MusicMp3, MusicVorbis }; class WaveAudioStream : public Audio::AudioStream { public: WaveAudioStream(Common::File *source, uint32 pSize); virtual ~WaveAudioStream(); virtual int readBuffer(int16 *buffer, const int numSamples); virtual bool isStereo(void) const { return _isStereo; }; virtual bool endOfData(void) const; virtual int getRate(void) const { return _rate; }; private: Common::File *_sourceFile; uint8 *_sampleBuf; uint32 _rate; bool _isStereo; uint32 _samplesLeft; uint16 _bitsPerSample; }; class MusicHandle : public Audio::AudioStream { private: Common::File _file; bool _looping; int32 _fading; int32 _fadeSamples; MusicMode _musicMode; Audio::AudioStream *_audioSource; Audio::AudioStream *createAudioSource(void); public: MusicHandle() : _looping(false), _fading(0), _audioSource(NULL) {} virtual int readBuffer(int16 *buffer, const int numSamples); bool play(const char *filename, bool loop); void stop(); void fadeUp(); void fadeDown(); bool streaming() const; int32 fading() { return _fading; } bool endOfData() const; bool endOfStream() const { return false; } bool isStereo() const; int getRate() const; }; class Music : public Audio::AudioStream { public: Music(Audio::Mixer *pMixer); ~Music(); void startMusic(int32 tuneId, int32 loopFlag); void fadeDown(); void setVolume(uint8 volL, uint8 volR); void giveVolume(uint8 *volL, uint8 *volR); // AudioStream API int readBuffer(int16 *buffer, const int numSamples) { mixer(buffer, numSamples / 2); return numSamples; } bool isStereo() const { return true; } bool endOfData() const { return false; } int getRate() const { return _sampleRate; } private: Audio::st_volume_t _volumeL, _volumeR; MusicHandle _handles[2]; Audio::RateConverter *_converter[2]; Audio::Mixer *_mixer; uint32 _sampleRate; Common::Mutex _mutex; static void passMixerFunc(void *param, int16 *buf, uint len); void mixer(int16 *buf, uint32 len); static const char _tuneList[TOTAL_TUNES][8]; // in staticres.cpp }; } // End of namespace Sword1 #endif // BSMUSIC_H