/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef SWORD1_MUSIC_H #define SWORD1_MUSIC_H #include "common/scummsys.h" #include "common/mutex.h" #include "common/file.h" #include "audio/audiostream.h" #include "audio/mixer.h" #include "audio/rate.h" namespace Sword1 { #define TOTAL_TUNES 270 class MusicHandle : public Audio::AudioStream { private: Common::File _file; int32 _fading; int32 _fadeSamples; Audio::AudioStream *_audioSource; public: MusicHandle() : _fading(0), _audioSource(NULL) {} virtual int readBuffer(int16 *buffer, const int numSamples); bool play(const Common::String &filename, bool loop); bool playPSX(uint16 id, bool loop); void stop(); void fadeUp(); void fadeDown(); bool streaming() const; int32 fading() { return _fading; } bool endOfData() const; bool endOfStream() const { return false; } bool isStereo() const; int getRate() const; }; class Music : public Audio::AudioStream { public: Music(Audio::Mixer *pMixer); ~Music(); void startMusic(int32 tuneId, int32 loopFlag); void fadeDown(); void setVolume(uint8 volL, uint8 volR); void giveVolume(uint8 *volL, uint8 *volR); // AudioStream API int readBuffer(int16 *buffer, const int numSamples) { mixer(buffer, numSamples / 2); return numSamples; } bool isStereo() const { return true; } bool endOfData() const { return false; } int getRate() const { return _sampleRate; } private: Audio::st_volume_t _volumeL, _volumeR; MusicHandle _handles[2]; Audio::RateConverter *_converter[2]; Audio::Mixer *_mixer; Audio::SoundHandle _soundHandle; uint32 _sampleRate; Common::Mutex _mutex; static void passMixerFunc(void *param, int16 *buf, uint len); void mixer(int16 *buf, uint32 len); static const char _tuneList[TOTAL_TUNES][8]; // in staticres.cpp }; } // End of namespace Sword1 #endif // BSMUSIC_H