/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ // this is the object manager. our equivalent to protocol.c and coredata.c #ifndef SWORD1_OBJECTMAN_H #define SWORD1_OBJECTMAN_H #include "sword1/resman.h" #include "sword1/sworddefs.h" #include "sword1/object.h" namespace Sword1 { class ObjectMan { public: ObjectMan(ResMan *pResourceMan); ~ObjectMan(); void initialize(); Object *fetchObject(uint32 id); uint32 fetchNoObjects(int section); bool sectionAlive(uint16 section); void megaEntering(uint16 section); void megaLeaving(uint16 section, int id); uint8 fnCheckForTextLine(uint32 textId); char *lockText(uint32 textId); void unlockText(uint32 textId); uint32 lastTextNumber(int section); void closeSection(uint32 screen); void saveLiveList(uint16 *dest); // for loading/saving void loadLiveList(uint16 *src); private: char *lockText(uint32 textId, uint8 language); void unlockText(uint32 textId, uint8 language); ResMan *_resMan; static const uint32 _objectList[TOTAL_SECTIONS]; //a table of pointers to object files static const uint32 _textList[TOTAL_SECTIONS][7]; //a table of pointers to text files uint16 _liveList[TOTAL_SECTIONS]; //which sections are active uint8 *_cptData[TOTAL_SECTIONS]; static char _missingSubTitleStr[]; static const char *const _translationId2950145[7]; //translation for textId 2950145 (missing from cluster file for some languages) static const char *const _translationId8455194[7]; //translation for textId 8455194 (missing in the demo) static const char *const _translationId8455195[7]; //translation for textId 8455195 (missing in the demo) static const char *const _translationId8455196[7]; //translation for textId 8455196 (missing in the demo) static const char *const _translationId8455197[7]; //translation for textId 8455197 (missing in the demo) static const char *const _translationId8455198[7]; //translation for textId 8455198 (missing in the demo) static const char *const _translationId8455199[7]; //translation for textId 8455199 (missing in the demo) static const char *const _translationId8455200[7]; //translation for textId 8455200 (missing in the demo) static const char *const _translationId8455201[7]; //translation for textId 8455201 (missing in the demo) static const char *const _translationId8455202[7]; //translation for textId 8455202 (missing in the demo) static const char *const _translationId8455203[7]; //translation for textId 8455203 (missing in the demo) static const char *const _translationId8455204[7]; //translation for textId 8455204 (missing in the demo) static const char *const _translationId8455205[7]; //translation for textId 8455205 (missing in the demo) static const char *const _translationId6488080[7]; //translation for textId 6488081 (missing in the demo) static const char *const _translationId6488081[7]; //translation for textId 6488081 (missing in the demo) static const char *const _translationId6488082[7]; //translation for textId 6488082 (missing in the demo) static const char *const _translationId6488083[7]; //translation for textId 6488083 (missing in the demo) }; } // End of namespace Sword1 #endif //OBJECTMAN_H