/* Copyright (C) 1994-1998 Revolution Software Ltd. * Copyright (C) 2003-2006 The ScummVM project * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ */ #ifndef SWORD2_ANIMATION_H #define SWORD2_ANIMATION_H #include "graphics/animation.h" #include "sound/mixer.h" namespace Sword2 { struct SpriteInfo; // This is the structure which is passed to the sequence player. It includes // the smack to play, and any text lines which are to be displayed over the top // of the sequence. struct MovieTextObject { uint16 startFrame; uint16 endFrame; SpriteInfo *textSprite; uint32 speechBufferSize; uint16 *speech; }; class AnimationState : public ::Graphics::BaseAnimationState { private: Sword2Engine *_vm; public: AnimationState(Sword2Engine *vm); ~AnimationState(); #ifndef BACKEND_8BIT void drawTextObject(SpriteInfo *s, byte *src); #endif void clearScreen(); void updateScreen(); private: void drawYUV(int width, int height, byte *const *dat); #ifdef BACKEND_8BIT void setPalette(byte *pal); #endif }; struct MovieInfo { char name[9]; uint frames; bool seamless; }; class MoviePlayer { private: Sword2Engine *_vm; Audio::Mixer *_snd; OSystem *_sys; byte *_textSurface; Audio::SoundHandle _leadOutHandle; uint _leadOutFrame; bool _seamless; static struct MovieInfo _movies[]; void openTextObject(MovieTextObject *obj); void closeTextObject(MovieTextObject *obj); void drawTextObject(AnimationState *anim, MovieTextObject *obj); void playMPEG(const char *filename, MovieTextObject *text[], byte *leadOut, uint32 leadOutLen); void playDummy(const char *filename, MovieTextObject *text[], byte *leadOut, uint32 leadOutLen); public: MoviePlayer(Sword2Engine *vm); int32 play(const char *filename, MovieTextObject *text[], int32 leadInRes, int32 leadOutRes); }; } // End of namespace Sword2 #endif