/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * Additional copyright for this file: * Copyright (C) 1994-1998 Revolution Software Ltd. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ #ifndef SWORD2_CONSOLE_H #define SWORD2_CONSOLE_H #include "gui/debugger.h" #include "sword2/debug.h" namespace Sword2 { class Debugger : public GUI::Debugger { private: void varGet(int var); void varSet(int var, int val); bool _displayDebugText; bool _displayWalkGrid; bool _displayMouseMarker; bool _displayTime; bool _displayPlayerMarker; bool _displayTextNumbers; bool _rectFlicker; int32 _startTime; int32 _showVar[MAX_SHOWVARS]; byte _debugTextBlocks[MAX_DEBUG_TEXTS]; void clearDebugTextBlocks(); void makeDebugTextBlock(char *text, int16 x, int16 y); void plotCrossHair(int16 x, int16 y, uint8 pen); void drawRect(int16 x, int16 y, int16 x2, int16 y2, uint8 pen); public: Debugger(Sword2Engine *vm); int16 _rectX1, _rectY1; int16 _rectX2, _rectY2; uint8 _draggingRectangle; bool _definingRectangles; bool _testingSnR; int32 _speechScriptWaiting; int32 _textNumber; int32 _graphType; int32 _graphAnimRes; int32 _graphAnimPc; uint32 _graphNoFrames; void buildDebugText(); void drawDebugGraphics(); private: virtual void preEnter(); virtual void postEnter(); private: Sword2Engine *_vm; // Commands bool Cmd_Mem(int argc, const char **argv); bool Cmd_Tony(int argc, const char **argv); bool Cmd_Res(int argc, const char **argv); bool Cmd_ResList(int argc, const char **argv); bool Cmd_Starts(int argc, const char **argv); bool Cmd_Start(int argc, const char **argv); bool Cmd_Info(int argc, const char **argv); bool Cmd_WalkGrid(int argc, const char **argv); bool Cmd_Mouse(int argc, const char **argv); bool Cmd_Player(int argc, const char **argv); bool Cmd_ResLook(int argc, const char **argv); bool Cmd_CurrentInfo(int argc, const char **argv); bool Cmd_RunList(int argc, const char **argv); bool Cmd_Kill(int argc, const char **argv); bool Cmd_Nuke(int argc, const char **argv); bool Cmd_Var(int argc, const char **argv); bool Cmd_Rect(int argc, const char **argv); bool Cmd_Clear(int argc, const char **argv); bool Cmd_DebugOn(int argc, const char **argv); bool Cmd_DebugOff(int argc, const char **argv); bool Cmd_SaveRest(int argc, const char **argv); bool Cmd_TimeOn(int argc, const char **argv); bool Cmd_TimeOff(int argc, const char **argv); bool Cmd_Text(int argc, const char **argv); bool Cmd_ShowVar(int argc, const char **argv); bool Cmd_HideVar(int argc, const char **argv); bool Cmd_Version(int argc, const char **argv); bool Cmd_AnimTest(int argc, const char **argv); bool Cmd_TextTest(int argc, const char **argv); bool Cmd_LineTest(int argc, const char **argv); bool Cmd_Events(int argc, const char **argv); bool Cmd_Sfx(int argc, const char **argv); bool Cmd_English(int argc, const char **argv); bool Cmd_Finnish(int argc, const char **argv); bool Cmd_Polish(int argc, const char **argv); bool Cmd_FxQueue(int argc, const char **argv); }; } // End of namespace Sword2 #endif