/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * Additional copyright for this file: * Copyright (C) 1994-1998 Revolution Software Ltd. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ #ifndef SWORD2_DEFS_H #define SWORD2_DEFS_H #define SIZE 0x10000 // 65536 items per section #define NuSIZE 0xffff // & with this // Return codes enum { // Generic error codes RD_OK = 0x00000000, RDERR_UNKNOWN = 0x00000001, RDERR_OUTOFMEMORY = 0x00000003, RDERR_INVALIDFILENAME = 0x00000004, // Drawing error codes RDERR_DECOMPRESSION = 0x00010007, // Sprite drawing error codes RDERR_NOTIMPLEMENTED = 0x00060001, RDERR_NOTCLOSED = 0x00050005, RDERR_NOTOPEN = 0x00050006, // Menubar error codes RDERR_INVALIDMENU = 0x00060000, RDERR_INVALIDPOCKET = 0x00060001, RDERR_INVALIDCOMMAND = 0x00060002, // Palette fading error codes RDERR_FADEINCOMPLETE = 0x00070000, // Sound engine error codes RDERR_SPEECHPLAYING = 0x00080004, RDERR_SPEECHNOTPLAYING = 0x00080005, RDERR_INVALIDWAV = 0x00080006, RDERR_FXALREADYOPEN = 0x00080009, RDERR_FXNOTOPEN = 0x0008000B, RDERR_INVALIDID = 0x0008000D }; // Text ids for the control panel etc. enum { TEXT_OK = 0x08EB0000, TEXT_CANCEL = 0x08EB0001, TEXT_RESTORE = 0x08EB0002, TEXT_SAVE = 0x08EB0003, TEXT_QUIT = 0x08EB0004, TEXT_RESTART = 0x08EB0005, TEXT_OPTIONS = 0x08EB000A, TEXT_SUBTITLES = 0x08EB000B, TEXT_OBJECT_LABELS = 0x08EB000C, TEXT_MUSIC_VOLUME = 0x08EB000E, TEXT_SPEECH_VOLUME = 0x08EB000F, TEXT_FX_VOLUME = 0x08EB0010, TEXT_GFX_QUALITY = 0x08EB0011, TEXT_REVERSE_STEREO = 0x08EB0015, TEXT_RESTORE_CANT_OPEN = 0x0CBA017E, TEXT_RESTORE_INCOMPATIBLE = 0x0CBA017F, TEXT_RESTORE_FAILED = 0x0CBA0181, TEXT_SAVE_CANT_OPEN = 0x0CBA0182, TEXT_SAVE_FAILED = 0x0CBA0184 }; // Always 8 (George object used for Nico player character as well) #define CUR_PLAYER_ID 8 // Global variable references enum { ID = 0, RESULT = 1, PLAYER_ACTION = 2, // CUR_PLAYER_ID = 3, PLAYER_ID = 305, TALK_FLAG = 13, MOUSE_X = 4, MOUSE_Y = 5, LEFT_BUTTON = 109, RIGHT_BUTTON = 110, CLICKED_ID = 178, IN_SUBJECT = 6, COMBINE_BASE = 7, OBJECT_HELD = 14, SPEECH_ID = 9, INS1 = 10, INS2 = 11, INS3 = 12, INS4 = 60, INS5 = 61, INS_COMMAND = 59, PLAYER_FEET_X = 141, PLAYER_FEET_Y = 142, PLAYER_CUR_DIR = 937, // for debug.cpp LOCATION = 62, // so scripts can force scroll offsets SCROLL_X = 345, SCROLL_Y = 346, EXIT_CLICK_ID = 710, EXIT_FADING = 713, SYSTEM_TESTING_ANIMS = 912, SYSTEM_TESTING_TEXT = 1230, SYSTEM_WANT_PREVIOUS_LINE = 1245, // 1=on 0=off (set in fnAddHuman and fnNoHuman) MOUSE_AVAILABLE = 686, // used in fnChoose AUTO_SELECTED = 1115, // see fnStartConversation and fnChooser CHOOSER_COUNT_FLAG = 15, // signifies a demo mode DEMO = 1153, // Indicates to script whether this is the Playstation version. // PSXFLAG = 1173, // for the poor PSX so it knows what language is running. // GAME_LANGUAGE = 111, // 1 = dead DEAD = 1256, // If set indicates that the speech anim is to run through only once. SPEECHANIMFLAG = 1278, // for the engine SCROLL_OFFSET_X = 1314 }; // Resource IDs enum { // mouse mointers - It's pretty much safe to do it like this NORMAL_MOUSE_ID = 17, SCROLL_LEFT_MOUSE_ID = 1440, SCROLL_RIGHT_MOUSE_ID = 1441, // Console Font - does not use game text - only English required CONSOLE_FONT_ID = 340, // Speech Font ENGLISH_SPEECH_FONT_ID = 341, FINNISH_SPEECH_FONT_ID = 956, POLISH_SPEECH_FONT_ID = 955, // Control Panel Font (and un-selected savegame descriptions) ENGLISH_CONTROLS_FONT_ID = 2005, FINNISH_CONTROLS_FONT_ID = 959, POLISH_CONTROLS_FONT_ID = 3686, // Red Font (for selected savegame descriptions) // BS2 doesn't draw selected savegames in red, so I guess this is a // left-over from BS1 ENGLISH_RED_FONT_ID = 2005, // 1998 // Redfont FINNISH_RED_FONT_ID = 959, // 960 // FinRedFn POLISH_RED_FONT_ID = 3686, // 3688 // PolRedFn // Control panel palette resource id CONTROL_PANEL_PALETTE = 261, // res id's of the system menu icons OPTIONS_ICON = 344, QUIT_ICON = 335, SAVE_ICON = 366, RESTORE_ICON = 364, RESTART_ICON = 342, // conversation exit icon, 'EXIT' menu icon (used in fnChoose) EXIT_ICON = 65 }; #endif