/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ */ #include "common/stdafx.h" #include "sword2/sword2.h" #include "sword2/defs.h" #include "sword2/header.h" #include "sword2/logic.h" namespace Sword2 { void Logic::sendEvent(uint32 id, uint32 interact_id) { for (int i = 0; i < ARRAYSIZE(_eventList); i++) { if (_eventList[i].id == id || !_eventList[i].id) { _eventList[i].id = id; _eventList[i].interact_id = interact_id; return; } } error("sendEvent() ran out of event slots"); } void Logic::setPlayerActionEvent(uint32 id, uint32 interact_id) { // Full script id of action script number 2 sendEvent(id, (interact_id << 16) | 2); } int Logic::checkEventWaiting() { for (int i = 0; i < ARRAYSIZE(_eventList); i++) { if (_eventList[i].id == readVar(ID)) return 1; } return 0; } void Logic::startEvent() { // call this from stuff like fnWalk // you must follow with a return IR_TERMINATE for (int i = 0; i < ARRAYSIZE(_eventList); i++) { if (_eventList[i].id == readVar(ID)) { logicOne(_eventList[i].interact_id); _eventList[i].id = 0; return; } } error("startEvent() can't find event for id %d", readVar(ID)); } void Logic::clearEvent(uint32 id) { for (int i = 0; i < ARRAYSIZE(_eventList); i++) { if (_eventList[i].id == id) { _eventList[i].id = 0; return; } } } void Logic::killAllIdsEvents(uint32 id) { for (int i = 0; i < ARRAYSIZE(_eventList); i++) { if (_eventList[i].id == id) _eventList[i].id = 0; } } // For the debugger uint32 Logic::countEvents() { uint32 count = 0; for (int i = 0; i < ARRAYSIZE(_eventList); i++) { if (_eventList[i].id) count++; } return count; } } // End of namespace Sword2