/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * Additional copyright for this file: * Copyright (C) 1994-1998 Revolution Software Ltd. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ #ifndef SWORD2_INTERPRETER_H #define SWORD2_INTERPRETER_H #include "common/endian.h" namespace Sword2 { // Interpreter return codes enum { IR_STOP = 0, // Quit for a cycle IR_CONT = 1, // Continue as normal IR_TERMINATE = 2, // Return without updating the offset IR_REPEAT = 3, // Return; offset at start of function call IR_GOSUB = 4 // Return with updated offset }; // Get parameter fix so that the playstation version can handle words not on // word boundaries #define Read8ip(var) { var = code[ip]; ip++; } #define Read16ip(var) { var = (int16)READ_LE_UINT16(code + ip); ip += 2; } #define Read32ip(var) { var = (int32)READ_LE_UINT32(code + ip); ip += 4; } #define Read32ipLeaveip(var) { var = (int32)READ_LE_UINT32(code + ip); } enum { // Compiled tokens CP_END_SCRIPT = 0, CP_PUSH_LOCAL_VAR32 = 1, // Push a local variable on to the stack CP_PUSH_GLOBAL_VAR32 = 2, // Push a global variable CP_POP_LOCAL_VAR32 = 3, // Pop a local variable from the stack CP_CALL_MCODE = 4, // Call a machine code function CP_PUSH_LOCAL_ADDR = 5, // Push the address of a local variable CP_PUSH_INT32 = 6, // Adjust the stack after calling an fn function CP_SKIPONFALSE = 7, // Skip if the bottom value on the stack is false CP_SKIPALWAYS = 8, // Skip a block of code CP_SWITCH = 9, // Switch on last stack value CP_ADDNPOP_LOCAL_VAR32 = 10, // Add to a local varible CP_SUBNPOP_LOCAL_VAR32 = 11, // Subtract from a local variable CP_SKIPONTRUE = 12, // Skip if the bottom value on the stack is true CP_POP_GLOBAL_VAR32 = 13, // Pop a global variable CP_ADDNPOP_GLOBAL_VAR32 = 14, // Add to a global variable CP_SUBNPOP_GLOBAL_VAR32 = 15, // Subtract from a global variable CP_DEBUGON = 16, // Turn debugging on CP_DEBUGOFF = 17, // Turn debugging off CP_QUIT = 18, // Quit for a cycle CP_TERMINATE = 19, // Quit script completely // Operators OP_ISEQUAL = 20, // '==' OP_PLUS = 21, // '+' OP_MINUS = 22, // '-' OP_TIMES = 23, // '*' OP_DIVIDE = 24, // '/' OP_NOTEQUAL = 25, // '==' OP_ANDAND = 26, // '&&' OP_GTTHAN = 27, // '>' OP_LSTHAN = 28, // '<' // More tokens, mixed types CP_JUMP_ON_RETURNED = 29, // Use table of jumps with value returned from fn_mcode CP_TEMP_TEXT_PROCESS = 30, // A dummy text process command for me CP_SAVE_MCODE_START = 31, // Save the mcode code start for restarting when necessary CP_RESTART_SCRIPT = 32, // Start the script from the beginning CP_PUSH_STRING = 33, // Push a pointer to a string on the stack CP_PUSH_DEREFERENCED_STRUCTURE = 34, // Push the address of a structure thing OP_GTTHANE = 35, // >= OP_LSTHANE = 36, // <= OP_OROR = 37 // || or OR }; } // End of namespace Sword2 #endif