/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * Additional copyright for this file: * Copyright (C) 1994-1998 Revolution Software Ltd. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ #ifndef SWORD2_RESMAN_H #define SWORD2_RESMAN_H namespace Common { class File; } #define MAX_MEM_CACHE (8 * 1024 * 1024) // we keep up to 8 megs of resource data files in memory #define MAX_res_files 20 namespace Sword2 { class Sword2Engine; struct Resource { byte *ptr; uint32 size; uint32 refCount; Resource *next, *prev; }; struct ResourceFile { char fileName[20]; int32 numEntries; uint32 *entryTab; uint8 cd; }; class ResourceManager { private: Common::File *openCluFile(uint16 fileNum); void readCluIndex(uint16 fileNum, Common::File *file); void removeFromCacheList(Resource *res); void addToCacheList(Resource *res); void checkMemUsage(); Sword2Engine *_vm; int _curCD; uint32 _totalResFiles; uint32 _totalClusters; // Gode generated res-id to res number/rel number conversion table uint16 *_resConvTable; ResourceFile _resFiles[MAX_res_files]; Resource *_resList; Resource *_cacheStart, *_cacheEnd; uint32 _usedMem; // amount of used memory in bytes public: ResourceManager(Sword2Engine *vm); // read in the config file ~ResourceManager(); bool init(); uint32 getNumResFiles() { return _totalResFiles; } uint32 getNumClusters() { return _totalClusters; } ResourceFile *getResFiles() { return _resFiles; } Resource *getResList() { return _resList; } byte *openResource(uint32 res, bool dump = false); void closeResource(uint32 res); bool checkValid(uint32 res); uint32 fetchLen(uint32 res); uint8 fetchType(byte *ptr); uint8 fetchType(uint32 res) { byte *ptr = openResource(res); uint8 type = fetchType(ptr); closeResource(res); return type; } byte *fetchName(uint32 res, byte *buf = NULL) { static byte tempbuf[NAME_LEN]; if (!buf) buf = tempbuf; byte *ptr = openResource(res); memcpy(buf, ptr + 10, NAME_LEN); closeResource(res); return buf; } byte *fetchName(byte *ptr) { return ptr + 10; } // Prompts the user for the specified CD. void askForCD(int cd); void setCD(int cd) { if (cd) _curCD = cd; } int getCD() { return _curCD; } void remove(int res); void removeAll(); // ----console commands void killAll(bool wantInfo); void killAllObjects(bool wantInfo); }; } // End of namespace Sword2 #endif