/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * Additional copyright for this file: * Copyright (C) 1994-1998 Revolution Software Ltd. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ #ifndef SWORD2_SAVELOAD_H #define SWORD2_SAVELOAD_H namespace Sword2 { #define SAVE_DESCRIPTION_LEN 64 // Save & Restore error codes enum { SR_OK, // No worries SR_ERR_FILEOPEN, // Can't open file - Couldn't create file for // saving, or couldn't find file for loading. SR_ERR_INCOMPATIBLE, // (Restore) Incompatible savegame data. // Savegame file is obsolete. (Won't happen // after development stops) SR_ERR_READFAIL, // (Restore) Failed on reading savegame file - // Something screwed up during the read SR_ERR_WRITEFAIL // (Save) Failed on writing savegame file - // Something screwed up during the write - // could be hard-drive full..? }; } // End of namespace Sword2 #endif