/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ */ #include "common/stdafx.h" #include "sword2/sword2.h" #include "sword2/defs.h" #include "sword2/header.h" #include "sword2/logic.h" namespace Sword2 { /** * Clear any syncs registered for this id. Call this just after the id has been * processed. Theoretically there could be more than one sync waiting for us, * so clear the lot. */ void Logic::clearSyncs(uint32 id) { for (int i = 0; i < ARRAYSIZE(_syncList); i++) { if (_syncList[i].id == id) { debug(5, "removing sync %d for %d", i, id); _syncList[i].id = 0; } } } void Logic::sendSync(uint32 id, uint32 sync) { for (int i = 0; i < ARRAYSIZE(_syncList); i++) { if (_syncList[i].id == 0) { debug(5, "%d sends sync %d to %d", readVar(ID), sync, id); _syncList[i].id = id; _syncList[i].sync = sync; return; } } // The original code didn't even check for this condition, so maybe // it should be a fatal error? warning("No free sync slot"); } /** * Check for a sync waiting for this character. Called from fnAnim() to see if * animation is to be finished. Returns an index into _syncList[], or -1. */ int Logic::getSync() { uint32 id = readVar(ID); for (int i = 0; i < ARRAYSIZE(_syncList); i++) { if (_syncList[i].id == id) return i; } return -1; } } // End of namespace Sword2