/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "base/plugins.h" #include "common/translation.h" #include "engines/advancedDetector.h" #include "sword25/sword25.h" #include "sword25/detection_tables.h" #include "sword25/kernel/persistenceservice.h" namespace Sword25 { uint32 Sword25Engine::getGameFlags() const { return _gameDescription->flags; } } static const PlainGameDescriptor sword25Game[] = { {"sword25", "Broken Sword 2.5"}, {0, 0} }; static const char *directoryGlobs[] = { "system", // Used by extracted dats 0 }; static const ExtraGuiOption sword25ExtraGuiOption = { _s("Use English speech"), _s("Use English speech instead of German for every language other than German"), "english_speech", false }; class Sword25MetaEngine : public AdvancedMetaEngine { public: Sword25MetaEngine() : AdvancedMetaEngine(Sword25::gameDescriptions, sizeof(ADGameDescription), sword25Game) { _guiOptions = GUIO1(GUIO_NOMIDI); _maxScanDepth = 2; _directoryGlobs = directoryGlobs; } const char *getEngineId() const { return "sword25"; } virtual const char *getName() const { return "Broken Sword 2.5"; } virtual const char *getOriginalCopyright() const { return "Broken Sword 2.5 (C) Malte Thiesen, Daniel Queteschiner and Michael Elsdorfer"; } virtual bool createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const; virtual bool hasFeature(MetaEngineFeature f) const; virtual const ExtraGuiOptions getExtraGuiOptions(const Common::String &target) const; virtual int getMaximumSaveSlot() const { return Sword25::PersistenceService::getSlotCount(); } virtual SaveStateList listSaves(const char *target) const; }; bool Sword25MetaEngine::createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const { if (desc) { *engine = new Sword25::Sword25Engine(syst, desc); } return desc != 0; } bool Sword25MetaEngine::hasFeature(MetaEngineFeature f) const { return (f == kSupportsListSaves); } const ExtraGuiOptions Sword25MetaEngine::getExtraGuiOptions(const Common::String &target) const { ExtraGuiOptions options; options.push_back(sword25ExtraGuiOption); return options; } SaveStateList Sword25MetaEngine::listSaves(const char *target) const { Common::String pattern = target; pattern = pattern + ".###"; SaveStateList saveList; Sword25::PersistenceService ps; Sword25::setGameTarget(target); ps.reloadSlots(); for (uint i = 0; i < ps.getSlotCount(); ++i) { if (ps.isSlotOccupied(i)) { Common::String desc = ps.getSavegameDescription(i); saveList.push_back(SaveStateDescriptor(i, desc)); } } return saveList; } #if PLUGIN_ENABLED_DYNAMIC(SWORD25) REGISTER_PLUGIN_DYNAMIC(SWORD25, PLUGIN_TYPE_ENGINE, Sword25MetaEngine); #else REGISTER_PLUGIN_STATIC(SWORD25, PLUGIN_TYPE_ENGINE, Sword25MetaEngine); #endif