/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ /* * This code is based on Broken Sword 2.5 engine * * Copyright (c) Malte Thiesen, Daniel Queteschiner and Michael Elsdoerfer * * Licensed under GNU GPL v2 * */ #include "sword25/fmv/movieplayer.h" namespace Sword25 { #define BS_LOG_PREFIX "MOVIEPLAYER" BS_Service *BS_OggTheora_CreateObject(BS_Kernel *pKernel) { return new BS_MoviePlayer(pKernel); } BS_MoviePlayer::BS_MoviePlayer(BS_Kernel *pKernel) : BS_Service(pKernel) { if (!_RegisterScriptBindings()) BS_LOG_ERRORLN("Script bindings could not be registered."); else BS_LOGLN("Script bindings registered."); } bool BS_MoviePlayer::LoadMovie(const Common::String &Filename, unsigned int Z) { return true; } bool BS_MoviePlayer::UnloadMovie() { return true; } bool BS_MoviePlayer::Play() { return true; } bool BS_MoviePlayer::Pause() { return true; } void BS_MoviePlayer::Update() { } bool BS_MoviePlayer::IsMovieLoaded() { return true; } bool BS_MoviePlayer::IsPaused() { return true; } float BS_MoviePlayer::GetScaleFactor() { return 1.0f; } void BS_MoviePlayer::SetScaleFactor(float ScaleFactor) { } double BS_MoviePlayer::GetTime() { return 1.0; } } // End of namespace Sword25