/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ /* * This code is based on Broken Sword 2.5 engine * * Copyright (c) Malte Thiesen, Daniel Queteschiner and Michael Elsdoerfer * * Licensed under GNU GPL v2 * */ #include "sword25/fmv/movieplayer.h" #include "sword25/gfx/graphicengine.h" #include "sword25/gfx/panel.h" #include "sword25/kernel/kernel.h" #include "sword25/package/packagemanager.h" #include "sword25/sfx/soundengine.h" #define INDIRECTRENDERING 1 namespace Sword25 { #define BS_LOG_PREFIX "MOVIEPLAYER" #define FLT_EPSILON 1.192092896e-07F /* smallest such that 1.0+FLT_EPSILON != 1.0 */ Service *OggTheora_CreateObject(Kernel *pKernel) { return new MoviePlayer(pKernel); } #ifdef USE_THEORADEC MoviePlayer::MoviePlayer(Kernel *pKernel) : Service(pKernel), _decoder(g_system->getMixer()) { if (!registerScriptBindings()) BS_LOG_ERRORLN("Script bindings could not be registered."); else BS_LOGLN("Script bindings registered."); } MoviePlayer::~MoviePlayer() { _decoder.close(); } bool MoviePlayer::loadMovie(const Common::String &filename, uint z) { // Get the file and load it into the decoder Common::SeekableReadStream *in = Kernel::getInstance()->getPackage()->getStream(filename); _decoder.load(in); // Ausgabebitmap erstellen GraphicEngine *pGfx = Kernel::getInstance()->getGfx(); #if INDIRECTRENDERING _outputBitmap = pGfx->getMainPanel()->addDynamicBitmap(_decoder.getWidth(), _decoder.getHeight()); if (!_outputBitmap.isValid()) { BS_LOG_ERRORLN("Output bitmap for movie playback could not be created."); return false; } // Skalierung des Ausgabebitmaps berechnen, so dass es möglichst viel Bildschirmfläche einnimmt. float screenToVideoWidth = (float)pGfx->getDisplayWidth() / (float)_outputBitmap->getWidth(); float screenToVideoHeight = (float)pGfx->getDisplayHeight() / (float)_outputBitmap->getHeight(); float scaleFactor = MIN(screenToVideoWidth, screenToVideoHeight); if (abs((int)(scaleFactor - 1.0f)) < FLT_EPSILON) scaleFactor = 1.0f; _outputBitmap->setScaleFactor(scaleFactor); // Z-Wert setzen _outputBitmap->setZ(z); // Ausgabebitmap auf dem Bildschirm zentrieren _outputBitmap->setX((pGfx->getDisplayWidth() - _outputBitmap->getWidth()) / 2); _outputBitmap->setY((pGfx->getDisplayHeight() - _outputBitmap->getHeight()) / 2); #else _backSurface = pGfx->getSurface(); _outX = (pGfx->getDisplayWidth() - _decoder.getWidth()) / 2; _outY = (pGfx->getDisplayHeight() - _decoder.getHeight()) / 2; if (_outX < 0) _outX = 0; if (_outY < 0) _outY = 0; #endif return true; } bool MoviePlayer::unloadMovie() { _decoder.close(); _outputBitmap.erase(); return true; } bool MoviePlayer::play() { _decoder.pauseVideo(false); return true; } bool MoviePlayer::pause() { _decoder.pauseVideo(true); return true; } void MoviePlayer::update() { if (_decoder.isVideoLoaded()) { Graphics::Surface *s = _decoder.decodeNextFrame(); if (s) { // Transfer the next frame assert(s->bytesPerPixel == 4); #if INDIRECTRENDERING byte *frameData = (byte *)s->getBasePtr(0, 0); _outputBitmap->setContent(frameData, s->pitch * s->h, 0, s->pitch); #else g_system->copyRectToScreen((byte *)s->getBasePtr(0, 0), s->pitch, _outX, _outY, MIN(s->w, _backSurface->w), MIN(s->h, _backSurface->h)); g_system->updateScreen(); #endif } else { // Movie complete, so unload the movie unloadMovie(); } } } bool MoviePlayer::isMovieLoaded() { return _decoder.isVideoLoaded(); } bool MoviePlayer::isPaused() { return _decoder.isPaused(); } float MoviePlayer::getScaleFactor() { if (_decoder.isVideoLoaded()) return _outputBitmap->getScaleFactorX(); else return 0; } void MoviePlayer::setScaleFactor(float scaleFactor) { if (_decoder.isVideoLoaded()) { _outputBitmap->setScaleFactor(scaleFactor); // Ausgabebitmap auf dem Bildschirm zentrieren GraphicEngine *gfxPtr = Kernel::getInstance()->getGfx(); _outputBitmap->setX((gfxPtr->getDisplayWidth() - _outputBitmap->getWidth()) / 2); _outputBitmap->setY((gfxPtr->getDisplayHeight() - _outputBitmap->getHeight()) / 2); } } double MoviePlayer::getTime() { return _decoder.getElapsedTime() / 1000.0; } #else // USE_THEORADEC MoviePlayer::MoviePlayer(Kernel *pKernel) : Service(pKernel) { if (!registerScriptBindings()) BS_LOG_ERRORLN("Script bindings could not be registered."); else BS_LOGLN("Script bindings registered."); } MoviePlayer::~MoviePlayer() { } bool MoviePlayer::loadMovie(const Common::String &Filename, unsigned int Z) { return true; } bool MoviePlayer::unloadMovie() { return true; } bool MoviePlayer::play() { return true; } bool MoviePlayer::pause() { return true; } void MoviePlayer::update() { } bool MoviePlayer::isMovieLoaded() { return true; } bool MoviePlayer::isPaused() { return true; } float MoviePlayer::getScaleFactor() { return 1.0f; } void MoviePlayer::setScaleFactor(float ScaleFactor) { } double MoviePlayer::getTime() { return 1.0; } #endif // USE_THEORADEC } // End of namespace Sword25