/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ /* * This code is based on Broken Sword 2.5 engine * * Copyright (c) Malte Thiesen, Daniel Queteschiner and Michael Elsdoerfer * * Licensed under GNU GPL v2 * */ #include "common/scummsys.h" // for USE_THEORADEC #include "sword25/kernel/common.h" #include "sword25/kernel/kernel.h" #include "sword25/script/script.h" #include "sword25/script/luabindhelper.h" #include "sword25/fmv/movieplayer.h" namespace Sword25 { int loadMovie(lua_State *L) { #ifdef USE_THEORADEC MoviePlayer *FMVPtr = Kernel::GetInstance()->GetFMV(); BS_ASSERT(FMVPtr); lua_pushbooleancpp(L, FMVPtr->loadMovie(luaL_checkstring(L, 1), lua_gettop(L) == 2 ? static_cast(luaL_checknumber(L, 2)) : 10)); #else lua_pushbooleancpp(L, true); #endif return 1; } int unloadMovie(lua_State *L) { #ifdef USE_THEORADEC MoviePlayer *FMVPtr = Kernel::GetInstance()->GetFMV(); BS_ASSERT(FMVPtr); lua_pushbooleancpp(L, FMVPtr->unloadMovie()); #else lua_pushbooleancpp(L, true); #endif return 1; } int play(lua_State *L) { #ifdef USE_THEORADEC MoviePlayer *FMVPtr = Kernel::GetInstance()->GetFMV(); BS_ASSERT(FMVPtr); lua_pushbooleancpp(L, FMVPtr->play()); #else lua_pushbooleancpp(L, true); #endif return 1; } int pause(lua_State *L) { #ifdef USE_THEORADEC MoviePlayer *FMVPtr = Kernel::GetInstance()->GetFMV(); BS_ASSERT(FMVPtr); lua_pushbooleancpp(L, FMVPtr->pause()); #else lua_pushbooleancpp(L, true); #endif return 1; } int update(lua_State *L) { #ifdef USE_THEORADEC MoviePlayer *FMVPtr = Kernel::GetInstance()->GetFMV(); BS_ASSERT(FMVPtr); FMVPtr->update(); #endif return 0; } int isMovieLoaded(lua_State *L) { #ifdef USE_THEORADEC MoviePlayer *FMVPtr = Kernel::GetInstance()->GetFMV(); BS_ASSERT(FMVPtr); lua_pushbooleancpp(L, FMVPtr->isMovieLoaded()); #else lua_pushbooleancpp(L, true); #endif return 1; } int isPaused(lua_State *L) { #ifdef USE_THEORADEC MoviePlayer *FMVPtr = Kernel::GetInstance()->GetFMV(); BS_ASSERT(FMVPtr); lua_pushbooleancpp(L, FMVPtr->isPaused()); #else lua_pushbooleancpp(L, false); #endif return 1; } int getScaleFactor(lua_State *L) { #ifdef USE_THEORADEC MoviePlayer *FMVPtr = Kernel::GetInstance()->GetFMV(); BS_ASSERT(FMVPtr); lua_pushnumber(L, FMVPtr->getScaleFactor()); #else lua_pushnumber(L, 1); #endif return 1; } int setScaleFactor(lua_State *L) { #ifdef USE_THEORADEC MoviePlayer *FMVPtr = Kernel::GetInstance()->GetFMV(); BS_ASSERT(FMVPtr); FMVPtr->setScaleFactor(static_cast(luaL_checknumber(L, 1))); #endif return 0; } int getTime(lua_State *L) { #ifdef USE_THEORADEC MoviePlayer *FMVPtr = Kernel::GetInstance()->GetFMV(); BS_ASSERT(FMVPtr); lua_pushnumber(L, FMVPtr->getTime()); #else lua_pushnumber(L, 0); #endif return 1; } const char *LIBRARY_NAME = "Movieplayer"; const luaL_reg LIBRARY_FUNCTIONS[] = { { "LoadMovie", loadMovie }, { "UnloadMovie", unloadMovie }, { "Play", play }, { "Pause", pause }, { "Update", update }, { "IsMovieLoaded", isMovieLoaded }, { "IsPaused", isPaused }, { "GetScaleFactor", getScaleFactor }, { "SetScaleFactor", setScaleFactor }, { "GetTime", getTime }, { 0, 0 } }; #ifdef USE_THEORADEC bool MoviePlayer::registerScriptBindings() { ScriptEngine *pScript = Kernel::GetInstance()->GetScript(); BS_ASSERT(pScript); lua_State *L = static_cast(pScript->getScriptObject()); BS_ASSERT(L); if (!LuaBindhelper::addFunctionsToLib(L, LIBRARY_NAME, LIBRARY_FUNCTIONS)) return false; return true; } #endif } // End of namespace Sword25