/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ /* * This code is based on Broken Sword 2.5 engine * * Copyright (c) Malte Thiesen, Daniel Queteschiner and Michael Elsdoerfer * * Licensed under GNU GPL v2 * */ // ----------------------------------------------------------------------------- // Includes // ----------------------------------------------------------------------------- #include "sword25/fmv/oggtheora/audiobuffer.h" // ----------------------------------------------------------------------------- namespace Sword25 { // ----------------------------------------------------------------------------- AudioBuffer::AudioBuffer() { } // ----------------------------------------------------------------------------- AudioBuffer::~AudioBuffer() { } // ----------------------------------------------------------------------------- void AudioBuffer::Push(signed short *SamplePtr, unsigned int SampleCount) { signed short *SampleEndPtr = SamplePtr + SampleCount; while (SamplePtr != SampleEndPtr) _buffer.push(*SamplePtr++); } // ----------------------------------------------------------------------------- unsigned int AudioBuffer::Pop(signed short *SamplePtr, unsigned int SampleCount) { unsigned int i = 0; for (; i < SampleCount && !_buffer.empty(); ++i) { SamplePtr[i] = _buffer.front(); _buffer.pop(); } return i; } // ----------------------------------------------------------------------------- unsigned int AudioBuffer::Size() const { unsigned int result = _buffer.size(); return result; } } // End of namespace Sword25