// ----------------------------------------------------------------------------- // This file is part of Broken Sword 2.5 // Copyright (c) Malte Thiesen, Daniel Queteschiner and Michael Elsdörfer // // Broken Sword 2.5 is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // Broken Sword 2.5 is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with Broken Sword 2.5; if not, write to the Free Software // Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA // ----------------------------------------------------------------------------- #ifndef BS_AUDIOBUFFER_H #define BS_AUDIOBUFFER_H // ----------------------------------------------------------------------------- // Includes // ----------------------------------------------------------------------------- #include "kernel/common.h" // ----------------------------------------------------------------------------- // Klassendefinition // ----------------------------------------------------------------------------- class BS_AudioBuffer { public: BS_AudioBuffer(); virtual ~BS_AudioBuffer(); void Push(signed short * SamplePtr, unsigned int SampleCount); unsigned int Pop(signed short * SamplePtr, unsigned int SampleCount); unsigned int Size() const; private: // PIMPL Pattern struct Impl; Impl * t; // Kopie verbieten BS_AudioBuffer(const BS_AudioBuffer &); const BS_AudioBuffer & operator=(const BS_AudioBuffer &); }; #endif