/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ /* * This code is based on Broken Sword 2.5 engine * * Copyright (c) Malte Thiesen, Daniel Queteschiner and Michael Elsdoerfer * * Licensed under GNU GPL v2 * */ // ----------------------------------------------------------------------------- // Includes // ----------------------------------------------------------------------------- #include "sword25/fmv/oggtheora/oggstate.h" namespace Sword25 { // ----------------------------------------------------------------------------- OggState::OggState() { ogg_sync_init(&m_SyncState); } // ----------------------------------------------------------------------------- OggState::~OggState() { ogg_sync_clear(&m_SyncState); } // ----------------------------------------------------------------------------- int OggState::SyncPageout(ogg_page *OggPage) { return ogg_sync_pageout(&m_SyncState, OggPage); } // ----------------------------------------------------------------------------- char *OggState::SyncBuffer(long Size) { return ogg_sync_buffer(&m_SyncState, Size); } // ----------------------------------------------------------------------------- int OggState::SyncWrote(long Bytes) { return ogg_sync_wrote(&m_SyncState, Bytes); } } // End of namespace Sword25