/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ /* * This code is based on Broken Sword 2.5 engine * * Copyright (c) Malte Thiesen, Daniel Queteschiner and Michael Elsdoerfer * * Licensed under GNU GPL v2 * */ #ifndef SWORD25_OGGSTATE_H #define SWORD25_OGGSTATE_H // ----------------------------------------------------------------------------- // Includes // ----------------------------------------------------------------------------- #include "sword25/kernel/common.h" #include namespace Sword25 { // ----------------------------------------------------------------------------- // Class definitions // ----------------------------------------------------------------------------- class OggState { public: OggState(); virtual ~OggState(); int SyncPageout(ogg_page *OggPage); char * SyncBuffer(long Size); int SyncWrote(long Bytes); // XXX void DumpInternals() { warning("bodybytes: %d", m_SyncState.bodybytes); warning("fill: %d", m_SyncState.fill); warning("headerbytes: %d", m_SyncState.headerbytes ); warning("returned: %d", m_SyncState.returned ); warning("storage: %d", m_SyncState.storage ); warning("unsynched: %d", m_SyncState.unsynced ); } // XXX private: ogg_sync_state m_SyncState; }; } // End of namespace Sword25 #endif