// ----------------------------------------------------------------------------- // This file is part of Broken Sword 2.5 // Copyright (c) Malte Thiesen, Daniel Queteschiner and Michael Elsdörfer // // Broken Sword 2.5 is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // Broken Sword 2.5 is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with Broken Sword 2.5; if not, write to the Free Software // Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA // ----------------------------------------------------------------------------- #ifndef BS_OGGSTREAMSTATE_H #define BS_OGGSTREAMSTATE_H // ----------------------------------------------------------------------------- // Includes // ----------------------------------------------------------------------------- #include "kernel/common.h" #include "ogg/ogg.h" #include // XXX #include // XXX // ----------------------------------------------------------------------------- // Klassendefinition // ----------------------------------------------------------------------------- class BS_OggStreamState { public: BS_OggStreamState(int SerialNo); virtual ~BS_OggStreamState(); int PageIn(ogg_page * PagePtr); int PacketOut(ogg_packet * PacketPtr); void BufferPage(ogg_page * PagePtr); int PageInBufferedPage(); unsigned int GetPageBufferSize() const; unsigned int GetUnprocessedBytes() const; bool PageBelongsToStream(ogg_page * PagePtr) const; // XXX void DumpInternals() { using namespace std; cout << "body_storage: " << m_State.body_storage << endl; cout << "body_fill: " << m_State.body_fill << endl; cout << "body_returned: " << m_State.body_returned << endl; cout << "lacing_storage: " << m_State.lacing_storage << endl; cout << "lacing_fill: " << m_State.lacing_fill << endl; cout << "lacing_returned: " << m_State.lacing_returned << endl; cout << endl; } // XXX private: ogg_stream_state m_State; std::queue m_PageBuffer; }; #endif