/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ /* * This code is based on Broken Sword 2.5 engine * * Copyright (c) Malte Thiesen, Daniel Queteschiner and Michael Elsdoerfer * * Licensed under GNU GPL v2 * */ #ifndef SWORD25_ANIMATIONDESCRIPTION_H #define SWORD25_ANIMATIONDESCRIPTION_H // ----------------------------------------------------------------------------- // Includes // ----------------------------------------------------------------------------- #include "sword25/kernel/common.h" #include "sword25/kernel/persistable.h" #include "sword25/gfx/animation.h" namespace Sword25 { // ----------------------------------------------------------------------------- // Klassendefinition // ----------------------------------------------------------------------------- class AnimationDescription : public BS_Persistable { protected: AnimationDescription() : m_AnimationType(Animation::AT_LOOP), m_FPS(10), m_MillisPerFrame(0), m_ScalingAllowed(true), m_AlphaAllowed(true), m_ColorModulationAllowed(true) {}; public: struct Frame { // Die Hotspot-Angabe bezieht sich auf das ungeflippte Bild!! int HotspotX; int HotspotY; bool FlipV; bool FlipH; Common::String FileName; Common::String Action; }; // ----------------------------------------------------------------------------- // Abstrakte Methoden // ----------------------------------------------------------------------------- virtual const Frame &GetFrame(unsigned int Index) const = 0; virtual unsigned int GetFrameCount() const = 0; virtual void Unlock() = 0; // ----------------------------------------------------------------------------- // Getter Methoden // ----------------------------------------------------------------------------- Animation::ANIMATION_TYPES GetAnimationType() const { return m_AnimationType; } int GetFPS() const { return m_FPS; } int GetMillisPerFrame() const { return m_MillisPerFrame; } bool IsScalingAllowed() const { return m_ScalingAllowed; } bool IsAlphaAllowed() const { return m_AlphaAllowed; } bool IsColorModulationAllowed() const { return m_ColorModulationAllowed; } virtual bool Persist(BS_OutputPersistenceBlock &Writer); virtual bool Unpersist(BS_InputPersistenceBlock &Reader); protected: Animation::ANIMATION_TYPES m_AnimationType; int m_FPS; int m_MillisPerFrame; bool m_ScalingAllowed; bool m_AlphaAllowed; bool m_ColorModulationAllowed; }; } // End of namespace Sword25 #endif