// ----------------------------------------------------------------------------- // This file is part of Broken Sword 2.5 // Copyright (c) Malte Thiesen, Daniel Queteschiner and Michael Elsdörfer // // Broken Sword 2.5 is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // Broken Sword 2.5 is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with Broken Sword 2.5; if not, write to the Free Software // Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA // ----------------------------------------------------------------------------- #ifndef SWORD25_ANIMATIONDESCRIPTION_H #define SWORD25_ANIMATIONDESCRIPTION_H // ----------------------------------------------------------------------------- // Includes // ----------------------------------------------------------------------------- #include "sword25/kernel/common.h" #include "sword25/kernel/persistable.h" #include "sword25/gfx/animation.h" // ----------------------------------------------------------------------------- // Klassendefinition // ----------------------------------------------------------------------------- class BS_AnimationDescription : public BS_Persistable { protected: BS_AnimationDescription() : m_AnimationType(BS_Animation::AT_LOOP), m_FPS(10), m_MillisPerFrame(0), m_ScalingAllowed(true), m_AlphaAllowed(true), m_ColorModulationAllowed(true) {}; public: struct Frame { // Die Hotspot-Angabe bezieht sich auf das ungeflippte Bild!! int HotspotX; int HotspotY; bool FlipV; bool FlipH; std::string FileName; std::string Action; }; // ----------------------------------------------------------------------------- // Abstrakte Methoden // ----------------------------------------------------------------------------- virtual const Frame & GetFrame(unsigned int Index) const = 0; virtual unsigned int GetFrameCount() const = 0; virtual void Unlock() = 0; // ----------------------------------------------------------------------------- // Getter Methoden // ----------------------------------------------------------------------------- BS_Animation::ANIMATION_TYPES GetAnimationType() const { return m_AnimationType; } int GetFPS() const { return m_FPS; } int GetMillisPerFrame() const { return m_MillisPerFrame; } bool IsScalingAllowed() const { return m_ScalingAllowed; } bool IsAlphaAllowed() const { return m_AlphaAllowed; } bool IsColorModulationAllowed() const { return m_ColorModulationAllowed; } virtual bool Persist(BS_OutputPersistenceBlock & Writer); virtual bool Unpersist(BS_InputPersistenceBlock & Reader); protected: BS_Animation::ANIMATION_TYPES m_AnimationType; int m_FPS; int m_MillisPerFrame; bool m_ScalingAllowed; bool m_AlphaAllowed; bool m_ColorModulationAllowed; }; #endif