/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ /* * This code is based on Broken Sword 2.5 engine * * Copyright (c) Malte Thiesen, Daniel Queteschiner and Michael Elsdoerfer * * Licensed under GNU GPL v2 * */ #ifndef SWORD25_ANIMATIONRESOURCE_H #define SWORD25_ANIMATIONRESOURCE_H // ----------------------------------------------------------------------------- // Includes // ----------------------------------------------------------------------------- #include "sword25/kernel/common.h" #include "sword25/kernel/resource.h" #include "sword25/gfx/animationdescription.h" #include "sword25/gfx/animation.h" #include "sword25/kernel/memlog_off.h" #include #include "sword25/kernel/memlog_on.h" class TiXmlElement; namespace Sword25 { // ----------------------------------------------------------------------------- // Forward Declarations // ----------------------------------------------------------------------------- class BS_Kernel; class BS_PackageManager; // ----------------------------------------------------------------------------- // Class Definition // ----------------------------------------------------------------------------- class BS_AnimationResource : public BS_Resource, public BS_AnimationDescription { public: BS_AnimationResource(const Common::String &FileName); virtual ~BS_AnimationResource(); virtual const Frame &GetFrame(unsigned int Index) const { BS_ASSERT(Index < m_Frames.size()); return m_Frames[Index]; } virtual unsigned int GetFrameCount() const { return m_Frames.size(); } virtual void Unlock() { Release(); } BS_Animation::ANIMATION_TYPES GetAnimationType() const { return m_AnimationType; } int GetFPS() const { return m_FPS; } int GetMillisPerFrame() const { return m_MillisPerFrame; } bool IsScalingAllowed() const { return m_ScalingAllowed; } bool IsAlphaAllowed() const { return m_AlphaAllowed; } bool IsColorModulationAllowed() const { return m_ColorModulationAllowed; } bool IsValid() const { return m_Valid; } private: bool m_Valid; Common::Array m_Frames; //@{ /** @name Dokument-Parser Methoden */ bool ParseAnimationTag(TiXmlElement &AnimationTag, int &FPS, BS_Animation::ANIMATION_TYPES &AnimationType); bool ParseFrameTag(TiXmlElement &FrameTag, Frame &Frame, BS_PackageManager &PackageManager); //@} bool ComputeFeatures(); bool PrecacheAllFrames() const; }; } // End of namespace Sword25 #endif