/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ /* * This code is based on Broken Sword 2.5 engine * * Copyright (c) Malte Thiesen, Daniel Queteschiner and Michael Elsdoerfer * * Licensed under GNU GPL v2 * */ // ----------------------------------------------------------------------------- // Includes // ----------------------------------------------------------------------------- #include "sword25/gfx/dynamicbitmap.h" #include "sword25/gfx/bitmapresource.h" #include "sword25/package/packagemanager.h" #include "sword25/kernel/inputpersistenceblock.h" #include namespace Sword25 { // ----------------------------------------------------------------------------- // Logging // ----------------------------------------------------------------------------- #define BS_LOG_PREFIX "DYNAMICBITMAP" // ----------------------------------------------------------------------------- // Konstruktion / Destruktion // ----------------------------------------------------------------------------- BS_DynamicBitmap::BS_DynamicBitmap(BS_RenderObjectPtr ParentPtr, unsigned int Width, unsigned int Height) : BS_Bitmap(ParentPtr, TYPE_DYNAMICBITMAP) { // Das BS_Bitmap konnte nicht erzeugt werden, daher muss an dieser Stelle abgebrochen werden. if (!m_InitSuccess) return; m_InitSuccess = CreateGLImage(Width, Height); } // ----------------------------------------------------------------------------- BS_DynamicBitmap::BS_DynamicBitmap(BS_InputPersistenceBlock &Reader, BS_RenderObjectPtr ParentPtr, unsigned int Handle) : BS_Bitmap(ParentPtr, TYPE_DYNAMICBITMAP, Handle) { m_InitSuccess = Unpersist(Reader); } // ----------------------------------------------------------------------------- bool BS_DynamicBitmap::CreateGLImage(unsigned int Width, unsigned int Height) { // GLImage mit den gewünschten Maßen erstellen bool Result; m_Image.reset(new BS_GLImage(Width, Height, Result)); m_OriginalWidth = m_Width = Width; m_OriginalHeight = m_Height = Height; return Result; } // ----------------------------------------------------------------------------- BS_DynamicBitmap::~BS_DynamicBitmap() { } // ----------------------------------------------------------------------------- unsigned int BS_DynamicBitmap::GetPixel(int X, int Y) const { BS_ASSERT(X >= 0 && X < m_Width); BS_ASSERT(Y >= 0 && Y < m_Height); return m_Image->GetPixel(X, Y); } // ----------------------------------------------------------------------------- bool BS_DynamicBitmap::DoRender() { // Framebufferobjekt holen BS_GraphicEngine *pGfx = static_cast(BS_Kernel::GetInstance()->GetService("gfx")); BS_ASSERT(pGfx); // Bitmap zeichnen bool Result; if (m_ScaleFactorX == 1.0f && m_ScaleFactorY == 1.0f) { Result = m_Image->Blit(m_AbsoluteX, m_AbsoluteY, (m_FlipV ? BS_BitmapResource::FLIP_V : 0) | (m_FlipH ? BS_BitmapResource::FLIP_H : 0), 0, m_ModulationColor, -1, -1); } else { Result = m_Image->Blit(m_AbsoluteX, m_AbsoluteY, (m_FlipV ? BS_BitmapResource::FLIP_V : 0) | (m_FlipH ? BS_BitmapResource::FLIP_H : 0), 0, m_ModulationColor, m_Width, m_Height); } return Result; } // ----------------------------------------------------------------------------- bool BS_DynamicBitmap::SetContent(const byte *Pixeldata, uint size, unsigned int Offset, unsigned int Stride) { return m_Image->SetContent(Pixeldata, size, Offset, Stride); } // ----------------------------------------------------------------------------- // Auskunftsmethoden // ----------------------------------------------------------------------------- bool BS_DynamicBitmap::IsScalingAllowed() const { return m_Image->IsScalingAllowed(); } // ----------------------------------------------------------------------------- bool BS_DynamicBitmap::IsAlphaAllowed() const { return m_Image->IsAlphaAllowed(); } // ----------------------------------------------------------------------------- bool BS_DynamicBitmap::IsColorModulationAllowed() const { return m_Image->IsColorModulationAllowed(); } // ----------------------------------------------------------------------------- bool BS_DynamicBitmap::IsSetContentAllowed() const { return true; } // ----------------------------------------------------------------------------- // Persistenz // ----------------------------------------------------------------------------- bool BS_DynamicBitmap::Persist(BS_OutputPersistenceBlock &Writer) { bool Result = true; Result &= BS_Bitmap::Persist(Writer); // Bilddaten werden nicht gespeichert. Dies ist auch nicht weiter von bedeutung, da BS_DynamicBitmap nur vom Videoplayer benutzt wird. // Während ein Video abläuft kann niemals gespeichert werden. BS_DynamicBitmap kann nur der Vollständigkeit halber persistiert werden. BS_LOG_WARNINGLN("Persisting a BS_DynamicBitmap. Bitmap content is not persisted."); Result &= BS_RenderObject::PersistChildren(Writer); return Result; } bool BS_DynamicBitmap::Unpersist(BS_InputPersistenceBlock &Reader) { bool Result = true; Result &= BS_Bitmap::Unpersist(Reader); // Ein BS_GLImage mit den gespeicherten Maßen erstellen. Result &= CreateGLImage(m_Width, m_Height); // Bilddaten werden nicht gespeichert (s.o.). BS_LOG_WARNINGLN("Unpersisting a BS_DynamicBitmap. Bitmap contents are missing."); // Bild mit durchsichtigen Bilddaten initialisieren. byte *TransparentImageData = (byte *)calloc(m_Width * m_Height * 4, 1); m_Image->SetContent(TransparentImageData, m_Width * m_Height); free(TransparentImageData); Result &= BS_RenderObject::UnpersistChildren(Reader); return Reader.IsGood() && Result; } } // End of namespace Sword25