/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ /* * This code is based on Broken Sword 2.5 engine * * Copyright (c) Malte Thiesen, Daniel Queteschiner and Michael Elsdoerfer * * Licensed under GNU GPL v2 * */ #include "sword25/gfx/dynamicbitmap.h" #include "sword25/gfx/bitmapresource.h" #include "sword25/package/packagemanager.h" #include "sword25/kernel/inputpersistenceblock.h" namespace Sword25 { #define BS_LOG_PREFIX "DYNAMICBITMAP" DynamicBitmap::DynamicBitmap(RenderObjectPtr parentPtr, uint width, uint height) : Bitmap(parentPtr, TYPE_DYNAMICBITMAP) { // Das BS_Bitmap konnte nicht erzeugt werden, daher muss an dieser Stelle abgebrochen werden. if (!_initSuccess) return; _initSuccess = createRenderedImage(width, height); } DynamicBitmap::DynamicBitmap(InputPersistenceBlock &reader, RenderObjectPtr parentPtr, uint handle) : Bitmap(parentPtr, TYPE_DYNAMICBITMAP, handle) { _initSuccess = unpersist(reader); } bool DynamicBitmap::createRenderedImage(uint width, uint height) { // RenderedImage mit den gewünschten Maßen erstellen bool result = false; _image.reset(new RenderedImage(width, height, result)); _originalWidth = _width = width; _originalHeight = _height = height; return result; } DynamicBitmap::~DynamicBitmap() { } uint DynamicBitmap::getPixel(int x, int y) const { BS_ASSERT(x >= 0 && x < _width); BS_ASSERT(y >= 0 && y < _height); return _image->getPixel(x, y); } bool DynamicBitmap::doRender() { // Framebufferobjekt holen GraphicEngine *pGfx = Kernel::GetInstance()->GetGfx(); BS_ASSERT(pGfx); // Bitmap zeichnen bool result; if (_scaleFactorX == 1.0f && _scaleFactorY == 1.0f) { result = _image->blit(_absoluteX, _absoluteY, (_flipV ? BitmapResource::FLIP_V : 0) | (_flipH ? BitmapResource::FLIP_H : 0), 0, _modulationColor, -1, -1); } else { result = _image->blit(_absoluteX, _absoluteY, (_flipV ? BitmapResource::FLIP_V : 0) | (_flipH ? BitmapResource::FLIP_H : 0), 0, _modulationColor, _width, _height); } return result; } bool DynamicBitmap::setContent(const byte *pixeldata, uint size, uint offset, uint stride) { return _image->setContent(pixeldata, size, offset, stride); } bool DynamicBitmap::isScalingAllowed() const { return _image->isScalingAllowed(); } bool DynamicBitmap::isAlphaAllowed() const { return _image->isAlphaAllowed(); } bool DynamicBitmap::isColorModulationAllowed() const { return _image->isColorModulationAllowed(); } bool DynamicBitmap::isSetContentAllowed() const { return true; } bool DynamicBitmap::persist(OutputPersistenceBlock &writer) { bool result = true; result &= Bitmap::persist(writer); // Bilddaten werden nicht gespeichert. Dies ist auch nicht weiter von bedeutung, da BS_DynamicBitmap nur vom Videoplayer benutzt wird. // Während ein Video abläuft kann niemals gespeichert werden. BS_DynamicBitmap kann nur der Vollständigkeit halber persistiert werden. BS_LOG_WARNINGLN("Persisting a BS_DynamicBitmap. Bitmap content is not persisted."); result &= RenderObject::persistChildren(writer); return result; } bool DynamicBitmap::unpersist(InputPersistenceBlock &reader) { bool result = true; result &= Bitmap::unpersist(reader); // Ein RenderedImage mit den gespeicherten Maßen erstellen. result &= createRenderedImage(_width, _height); // Bilddaten werden nicht gespeichert (s.o.). BS_LOG_WARNINGLN("Unpersisting a BS_DynamicBitmap. Bitmap contents are missing."); // Bild mit durchsichtigen Bilddaten initialisieren. byte *transparentImageData = (byte *)calloc(_width * _height * 4, 1); _image->setContent(transparentImageData, _width * _height); free(transparentImageData); result &= RenderObject::unpersistChildren(reader); return reader.isGood() && result; } } // End of namespace Sword25