/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ /* * This code is based on Broken Sword 2.5 engine * * Copyright (c) Malte Thiesen, Daniel Queteschiner and Michael Elsdoerfer * * Licensed under GNU GPL v2 * */ #include "common/system.h" #include "sword25/gfx/framecounter.h" namespace Sword25 { BS_Framecounter::BS_Framecounter(int UpdateFrequency) : m_FPS(0), m_FPSCount(0), m_LastUpdateTime(-1) { SetUpdateFrequency(UpdateFrequency); } void BS_Framecounter::Update() { // Aktuellen Systemtimerstand auslesen uint64_t Timer = g_system->getMillis() * 1000; // Falls m_LastUpdateTime == -1 ist, wird der Frame-Counter zum ersten Mal aufgerufen und der aktuelle Systemtimer als erster // Messzeitpunkt genommen. if (m_LastUpdateTime == -1) m_LastUpdateTime = Timer; else { // Die Anzahl der Frames im aktuellen Messzeitraum wird erhöht. m_FPSCount++; // Falls der Messzeitraum verstrichen ist, wird die durchschnittliche Framerate berechnet und ein neuer Messzeitraum begonnen. if (Timer - m_LastUpdateTime >= m_UpdateDelay) { m_FPS = static_cast((1000000 * (uint64_t)m_FPSCount) / (Timer - m_LastUpdateTime)); m_LastUpdateTime = Timer; m_FPSCount = 0; } } } } // End of namespace Sword25