// ----------------------------------------------------------------------------- // This file is part of Broken Sword 2.5 // Copyright (c) Malte Thiesen, Daniel Queteschiner and Michael Elsdörfer // // Broken Sword 2.5 is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // Broken Sword 2.5 is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with Broken Sword 2.5; if not, write to the Free Software // Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA // ----------------------------------------------------------------------------- // ----------------------------------------------------------------------------- // Includes // ----------------------------------------------------------------------------- #include #include #include using namespace std; #include "sword25/gfx/image/b25sloader.h" #include "sword25/gfx/image/pngloader.h" #define BS_LOG_PREFIX "B25SLOADER" // ----------------------------------------------------------------------------- namespace { unsigned int FindEmbeddedPNG(const char * FileDataPtr, unsigned int FileSize) { // Einen Stringstream mit dem Anfang der Datei intialisieren. 512 Byte sollten hierfür genügen. istringstream StringStream(string(FileDataPtr, FileDataPtr + min(static_cast(512), FileSize))); // Headerinformationen der Spielstandes einlesen. string Marker, VersionID; unsigned int CompressedGamedataSize, UncompressedGamedataSize; StringStream >> Marker >> VersionID >> CompressedGamedataSize >> UncompressedGamedataSize; if (!StringStream.good()) return 0; // Testen, ob wir tatsächlich einen Spielstand haben. if (Marker == "BS25SAVEGAME") { // Offset zum PNG innerhalb des Spielstandes berechnen und zurückgeben. return static_cast(StringStream.tellg()) + CompressedGamedataSize + 1; } return 0; } } // ----------------------------------------------------------------------------- bool BS_B25SLoader::IsCorrectImageFormat(const char * FileDataPtr, unsigned int FileSize) { // PNG innerhalb des Spielstandes finden und den Methodenaufruf zu BS_PNGLoader weiterreichen. unsigned int PNGOffset = FindEmbeddedPNG(FileDataPtr, FileSize); if (PNGOffset > 0) { return BS_PNGLoader::DoIsCorrectImageFormat(FileDataPtr + PNGOffset, FileSize - PNGOffset); } return false; } // ----------------------------------------------------------------------------- bool BS_B25SLoader::DecodeImage(const char * FileDataPtr, unsigned int FileSize, BS_GraphicEngine::COLOR_FORMATS ColorFormat, char * & UncompressedDataPtr, int & Width, int & Height, int & Pitch) { // PNG innerhalb des Spielstandes finden und den Methodenaufruf zu BS_PNGLoader weiterreichen. unsigned int PNGOffset = FindEmbeddedPNG(FileDataPtr, FileSize); if (PNGOffset > 0) { return BS_PNGLoader::DoDecodeImage(FileDataPtr + PNGOffset, FileSize - PNGOffset, ColorFormat, UncompressedDataPtr, Width, Height, Pitch); } return false; } // ----------------------------------------------------------------------------- bool BS_B25SLoader::ImageProperties(const char * FileDataPtr, unsigned int FileSize, BS_GraphicEngine::COLOR_FORMATS & ColorFormat, int & Width, int & Height) { // PNG innerhalb des Spielstandes finden und den Methodenaufruf zu BS_PNGLoader weiterreichen. unsigned int PNGOffset = FindEmbeddedPNG(FileDataPtr, FileSize); if (PNGOffset > 0) { return BS_PNGLoader::DoImageProperties(FileDataPtr + PNGOffset, FileSize - PNGOffset, ColorFormat, Width, Height); } return false; }