/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ /* * This code is based on Broken Sword 2.5 engine * * Copyright (c) Malte Thiesen, Daniel Queteschiner and Michael Elsdoerfer * * Licensed under GNU GPL v2 * */ #include "sword25/gfx/image/b25sloader.h" #include "sword25/gfx/image/pngloader.h" namespace Sword25 { #define BS_LOG_PREFIX "B25SLOADER" namespace { static Common::String loadString(Common::ReadStream &in, uint maxSize = 999) { Common::String result; while (!in.eos() && (result.size() < maxSize)) { char ch = (char)in.readByte(); if ((ch == '\0') || (ch == ' ')) break; result += ch; } return result; } uint findEmbeddedPNG(const byte *fileDataPtr, uint fileSize) { assert(fileSize >= 100); if (memcmp(fileDataPtr, "BS25SAVEGAME", 12)) return 0; // Read in the header Common::MemoryReadStream stream(fileDataPtr, fileSize); stream.seek(0, SEEK_SET); // Headerinformationen der Spielstandes einlesen. uint compressedGamedataSize; loadString(stream); loadString(stream); Common::String gameSize = loadString(stream); compressedGamedataSize = atoi(gameSize.c_str()); loadString(stream); // Return the offset of where the thumbnail starts return static_cast(stream.pos() + compressedGamedataSize); } } bool B25SLoader::isCorrectImageFormat(const byte *fileDataPtr, uint fileSize) { // PNG innerhalb des Spielstandes finden und den Methodenaufruf zu BS_PNGLoader weiterreichen. uint pngOffset = findEmbeddedPNG(fileDataPtr, fileSize); if (pngOffset > 0) { return PNGLoader::doIsCorrectImageFormat(fileDataPtr + pngOffset, fileSize - pngOffset); } return false; } bool B25SLoader::decodeImage(const byte *fileDataPtr, uint fileSize, GraphicEngine::COLOR_FORMATS colorFormat, byte *&uncompressedDataPtr, int &width, int &height, int &pitch) { // PNG innerhalb des Spielstandes finden und den Methodenaufruf zu BS_PNGLoader weiterreichen. uint pngOffset = findEmbeddedPNG(fileDataPtr, fileSize); if (pngOffset > 0) { return PNGLoader::doDecodeImage(fileDataPtr + pngOffset, fileSize - pngOffset, colorFormat, uncompressedDataPtr, width, height, pitch); } return false; } bool B25SLoader::imageProperties(const byte *fileDataPtr, uint fileSize, GraphicEngine::COLOR_FORMATS &colorFormat, int &width, int &height) { // PNG innerhalb des Spielstandes finden und den Methodenaufruf zu BS_PNGLoader weiterreichen. uint pngOffset = findEmbeddedPNG(fileDataPtr, fileSize); if (pngOffset > 0) { return PNGLoader::doImageProperties(fileDataPtr + pngOffset, fileSize - pngOffset, colorFormat, width, height); } return false; } } // End of namespace Sword25