/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ /* * This code is based on Broken Sword 2.5 engine * * Copyright (c) Malte Thiesen, Daniel Queteschiner and Michael Elsdoerfer * * Licensed under GNU GPL v2 * */ // ----------------------------------------------------------------------------- // Includes // ----------------------------------------------------------------------------- #include "sword25/gfx/image/b25sloader.h" #include "sword25/gfx/image/pngloader.h" namespace Sword25 { #define BS_LOG_PREFIX "B25SLOADER" // ----------------------------------------------------------------------------- namespace { static Common::String LoadString(Common::ReadStream &In, uint MaxSize = 999) { Common::String Result; while (!In.eos() && (Result.size() < MaxSize)) { char ch = (char)In.readByte(); if ((ch == '\0') || (ch == ' ')) break; Result += ch; } return Result; } uint FindEmbeddedPNG(const byte *FileDataPtr, uint FileSize) { assert(FileSize >= 100); if (memcmp(FileDataPtr, "BS25SAVEGAME", 12)) return 0; // Read in the header Common::MemoryReadStream stream(FileDataPtr, FileSize); stream.seek(0, SEEK_SET); // Headerinformationen der Spielstandes einlesen. uint compressedGamedataSize; LoadString(stream); LoadString(stream); Common::String gameSize = LoadString(stream); compressedGamedataSize = atoi(gameSize.c_str()); LoadString(stream); // Return the offset of where the thumbnail starts return static_cast(stream.pos() + compressedGamedataSize); } } // ----------------------------------------------------------------------------- bool B25SLoader::IsCorrectImageFormat(const byte *FileDataPtr, uint FileSize) { // PNG innerhalb des Spielstandes finden und den Methodenaufruf zu BS_PNGLoader weiterreichen. uint PNGOffset = FindEmbeddedPNG(FileDataPtr, FileSize); if (PNGOffset > 0) { return PNGLoader::DoIsCorrectImageFormat(FileDataPtr + PNGOffset, FileSize - PNGOffset); } return false; } // ----------------------------------------------------------------------------- bool B25SLoader::DecodeImage(const byte *FileDataPtr, uint FileSize, GraphicEngine::COLOR_FORMATS ColorFormat, byte *&UncompressedDataPtr, int &Width, int &Height, int &Pitch) { // PNG innerhalb des Spielstandes finden und den Methodenaufruf zu BS_PNGLoader weiterreichen. uint PNGOffset = FindEmbeddedPNG(FileDataPtr, FileSize); if (PNGOffset > 0) { return PNGLoader::DoDecodeImage(FileDataPtr + PNGOffset, FileSize - PNGOffset, ColorFormat, UncompressedDataPtr, Width, Height, Pitch); } return false; } // ----------------------------------------------------------------------------- bool B25SLoader::ImageProperties(const byte *FileDataPtr, uint FileSize, GraphicEngine::COLOR_FORMATS &ColorFormat, int &Width, int &Height) { // PNG innerhalb des Spielstandes finden und den Methodenaufruf zu BS_PNGLoader weiterreichen. uint PNGOffset = FindEmbeddedPNG(FileDataPtr, FileSize); if (PNGOffset > 0) { return PNGLoader::DoImageProperties(FileDataPtr + PNGOffset, FileSize - PNGOffset, ColorFormat, Width, Height); } return false; } } // End of namespace Sword25