/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ /* * This code is based on Broken Sword 2.5 engine * * Copyright (c) Malte Thiesen, Daniel Queteschiner and Michael Elsdoerfer * * Licensed under GNU GPL v2 * */ #include "sword25/gfx/image/imageloader.h" #include "sword25/gfx/image/imageloader_ids.h" namespace Sword25 { #define BS_LOG_PREFIX "IMAGELOADER" // Statische Elemente der Klasse BS_ImageLoader intialisieren. Common::List ImageLoader::_ImageLoaderList; bool ImageLoader::_ImageLoaderListInitialized = false; // Lade Methode // ------------ bool ImageLoader::LoadImage(const byte *pFileData, uint FileSize, GraphicEngine::COLOR_FORMATS ColorFormat, byte *&pUncompressedData, int &Width, int &Height, int &Pitch) { // Falls die Liste der BS_ImageLoader noch nicht initialisiert wurde, wird dies getan. if (!_ImageLoaderListInitialized) _InitializeLoaderList(); // Passenden BS_ImageLoader finden und Bild dekodieren ImageLoader *pLoader = _FindSuitableImageLoader(pFileData, FileSize); if (pLoader) { return pLoader->DecodeImage(pFileData, FileSize, ColorFormat, pUncompressedData, Width, Height, Pitch); } return false; } // Info Methode // ------------ bool ImageLoader::ExtractImageProperties(const byte *pFileData, uint FileSize, GraphicEngine::COLOR_FORMATS &ColorFormat, int &Width, int &Height) { // Falls die Liste der BS_ImageLoader noch nicht initialisiert wurde, wird dies getan. if (!_ImageLoaderListInitialized) _InitializeLoaderList(); // Passenden BS_ImageLoader finden und Bildeigenschaften auslesen. ImageLoader *pLoader = _FindSuitableImageLoader(pFileData, FileSize); if (pLoader) { return pLoader->ImageProperties(pFileData, FileSize, ColorFormat, Width, Height); } return false; } // Verwaltungs Methoden // -------------------- void ImageLoader::_InitializeLoaderList() { // Von jedem BS_ImageLoader wird eine Instanz erzeugt, diese fügen sich selbständig in die BS_ImageLoader-Liste ein. for (int i = 0; i < BS_IMAGELOADER_COUNT; i++) BS_IMAGELOADER_IDS[i](); // Die Liste als gefüllt markieren. _ImageLoaderListInitialized = true; // Sicherstellen, dass beim Beenden alle BS_ImageLoader Instanzen zerstört werden. atexit(ImageLoader::_DeinitializeLoaderList); } void ImageLoader::_DeinitializeLoaderList() { while (!_ImageLoaderList.empty()) { delete _ImageLoaderList.back(); _ImageLoaderList.pop_back(); } } ImageLoader *ImageLoader::_FindSuitableImageLoader(const byte *pFileData, uint FileSize) { // Alle BS_ImageLoader-Objekte durchgehen, bis eins gefunden wurde, dass das Bild laden kann Common::List::iterator Iter = _ImageLoaderList.begin(); for (; Iter != _ImageLoaderList.end(); ++Iter) { // Falls ein geeigneter BS-ImageLoader gefunden wurde, wird er zurückgegeben. if ((*Iter)->IsCorrectImageFormat(pFileData, FileSize)) { return (*Iter); } } // Es konnte kein passender BS_ImageLoader gefunden werden. BS_LOG_ERRORLN("Could not find suitable image loader for image data."); return NULL; } } // End of namespace Sword25