/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ /* * This code is based on Broken Sword 2.5 engine * * Copyright (c) Malte Thiesen, Daniel Queteschiner and Michael Elsdoerfer * * Licensed under GNU GPL v2 * */ #ifndef SWORD25_IMGLOADER_H #define SWORD25_IMGLOADER_H #include "sword25/kernel/common.h" #include "sword25/gfx/graphicengine.h" namespace Sword25 { /** * Class for loading PNG files, and PNG data embedded into savegames. * * Originally written by Malte Thiesen. */ class ImgLoader { protected: ImgLoader() {} // Protected constructor to prevent instances public: /** * Decode an image. * @param[in] fileDatePtr pointer to the image data * @param[in] fileSize size of the image data in bytes * @param[out] pUncompressedData if successful, this is set to a pointer containing the decoded image data * @param[out] width if successful, this is set to the width of the image * @param[out] height if successful, this is set to the height of the image * @param[out] pitch if successful, this is set to the number of bytes per scanline in the image * @return false in case of an error * * @remark The size of the output data equals pitch * height. * @remark This function does not free the image buffer passed to it, * it is the callers responsibility to do so. */ static bool decodePNGImage(const byte *pFileData, uint fileSize, byte *&pUncompressedData, int &width, int &height, int &pitch); static bool decodeThumbnailImage(const byte *pFileData, uint fileSize, byte *&pUncompressedData, int &width, int &height, int &pitch); }; } // End of namespace Sword25 #endif