/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ /* * This code is based on Broken Sword 2.5 engine * * Copyright (c) Malte Thiesen, Daniel Queteschiner and Michael Elsdoerfer * * Licensed under GNU GPL v2 * */ #include "sword25/gfx/image/image.h" #include "sword25/gfx/image/pngloader.h" #include namespace Sword25 { #define BS_LOG_PREFIX "PNGLOADER" /** * Load a NULL-terminated string from the given stream. */ static Common::String loadString(Common::ReadStream &in, uint maxSize = 999) { Common::String result; while (!in.eos() && (result.size() < maxSize)) { char ch = (char)in.readByte(); if (ch == '\0') break; result += ch; } return result; } /** * Check if the given data is a savegame, and if so, locate the * offset to the image data. * @return offset to image data if fileDataPtr contains a savegame; 0 otherwise */ static uint findEmbeddedPNG(const byte *fileDataPtr, uint fileSize) { if (fileSize < 100) return 0; if (memcmp(fileDataPtr, "BS25SAVEGAME", 12)) return 0; // Read in the header Common::MemoryReadStream stream(fileDataPtr, fileSize); stream.seek(0, SEEK_SET); // Headerinformationen der Spielstandes einlesen. uint compressedGamedataSize; loadString(stream); // Marker loadString(stream); // Version loadString(stream); // Description Common::String gameSize = loadString(stream); compressedGamedataSize = atoi(gameSize.c_str()); loadString(stream); // Return the offset of where the thumbnail starts return static_cast(stream.pos() + compressedGamedataSize); } static void png_user_read_data(png_structp png_ptr, png_bytep data, png_size_t length) { const byte **ref = (const byte **)png_get_io_ptr(png_ptr); memcpy(data, *ref, length); *ref += length; } static bool doIsCorrectImageFormat(const byte *fileDataPtr, uint fileSize) { return (fileSize > 8) && png_check_sig(const_cast(fileDataPtr), 8); } bool PNGLoader::doDecodeImage(const byte *fileDataPtr, uint fileSize, byte *&uncompressedDataPtr, int &width, int &height, int &pitch) { png_structp png_ptr = NULL; png_infop info_ptr = NULL; int bitDepth; int colorType; int interlaceType; int i; // Check for valid PNG signature if (!doIsCorrectImageFormat(fileDataPtr, fileSize)) { error("png_check_sig failed"); } // Die beiden PNG Strukturen erstellen png_ptr = png_create_read_struct(PNG_LIBPNG_VER_STRING, NULL, NULL, NULL); if (!png_ptr) { error("Could not create libpng read struct."); } info_ptr = png_create_info_struct(png_ptr); if (!info_ptr) { error("Could not create libpng info struct."); } // Alternative Lesefunktion benutzen const byte **ref = &fileDataPtr; png_set_read_fn(png_ptr, (void *)ref, png_user_read_data); // PNG Header einlesen png_read_info(png_ptr, info_ptr); // PNG Informationen auslesen png_get_IHDR(png_ptr, info_ptr, (png_uint_32 *)&width, (png_uint_32 *)&height, &bitDepth, &colorType, &interlaceType, NULL, NULL); // Pitch des Ausgabebildes berechnen pitch = GraphicEngine::calcPitch(GraphicEngine::CF_ARGB32, width); // Speicher für die endgültigen Bilddaten reservieren // Dieses geschieht vor dem reservieren von Speicher für temporäre Bilddaten um die Fragmentierung des Speichers gering zu halten uncompressedDataPtr = new byte[pitch * height]; if (!uncompressedDataPtr) { error("Could not allocate memory for output image."); } // Bilder jeglicher Farbformate werden zunächst in ARGB Bilder umgewandelt if (bitDepth == 16) png_set_strip_16(png_ptr); if (colorType == PNG_COLOR_TYPE_PALETTE) png_set_expand(png_ptr); if (bitDepth < 8) png_set_expand(png_ptr); if (png_get_valid(png_ptr, info_ptr, PNG_INFO_tRNS)) png_set_expand(png_ptr); if (colorType == PNG_COLOR_TYPE_GRAY || colorType == PNG_COLOR_TYPE_GRAY_ALPHA) png_set_gray_to_rgb(png_ptr); png_set_bgr(png_ptr); if (colorType != PNG_COLOR_TYPE_RGB_ALPHA) png_set_filler(png_ptr, 0xff, PNG_FILLER_AFTER); // Nachdem die Transformationen registriert wurden, werden die Bilddaten erneut eingelesen png_read_update_info(png_ptr, info_ptr); png_get_IHDR(png_ptr, info_ptr, (png_uint_32 *)&width, (png_uint_32 *)&height, &bitDepth, &colorType, NULL, NULL, NULL); if (interlaceType == PNG_INTERLACE_NONE) { // PNGs without interlacing can simply be read row by row. for (i = 0; i < height; i++) { png_read_row(png_ptr, uncompressedDataPtr + i * pitch, NULL); } } else { // PNGs with interlacing require us to allocate an auxillary // buffer with pointers to all row starts. // Allocate row pointer buffer png_bytep *pRowPtr = new png_bytep[height]; if (!pRowPtr) { error("Could not allocate memory for row pointers."); } // Initialize row pointers for (i = 0; i < height; i++) pRowPtr[i] = uncompressedDataPtr + i * pitch; // Read image data png_read_image(png_ptr, pRowPtr); // Free row pointer buffer delete[] pRowPtr; } // Read additional data at the end. png_read_end(png_ptr, NULL); // Destroy libpng structures png_destroy_read_struct(&png_ptr, &info_ptr, NULL); // Signal success return true; } bool PNGLoader::decodeImage(const byte *fileDataPtr, uint fileSize, byte *&uncompressedDataPtr, int &width, int &height, int &pitch) { uint pngOffset = findEmbeddedPNG(fileDataPtr, fileSize); return doDecodeImage(fileDataPtr + pngOffset, fileSize - pngOffset, uncompressedDataPtr, width, height, pitch); } bool PNGLoader::doImageProperties(const byte *fileDataPtr, uint fileSize, int &width, int &height) { // Check for valid PNG signature if (!doIsCorrectImageFormat(fileDataPtr, fileSize)) return false; png_structp png_ptr = NULL; png_infop info_ptr = NULL; // Die beiden PNG Strukturen erstellen png_ptr = png_create_read_struct(PNG_LIBPNG_VER_STRING, NULL, NULL, NULL); if (!png_ptr) { error("Could not create libpng read struct."); } info_ptr = png_create_info_struct(png_ptr); if (!info_ptr) { error("Could not create libpng info struct."); } // Alternative Lesefunktion benutzen const byte **ref = &fileDataPtr; png_set_read_fn(png_ptr, (void *)ref, png_user_read_data); // PNG Header einlesen png_read_info(png_ptr, info_ptr); // PNG Informationen auslesen int bitDepth; int colorType; png_get_IHDR(png_ptr, info_ptr, (png_uint_32 *)&width, (png_uint_32 *)&height, &bitDepth, &colorType, NULL, NULL, NULL); // Die Strukturen freigeben png_destroy_read_struct(&png_ptr, &info_ptr, NULL); return true; } bool PNGLoader::imageProperties(const byte *fileDataPtr, uint fileSize, int &width, int &height) { uint pngOffset = findEmbeddedPNG(fileDataPtr, fileSize); return doImageProperties(fileDataPtr + pngOffset, fileSize - pngOffset, width, height); } } // End of namespace Sword25