/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ /* * This code is based on Broken Sword 2.5 engine * * Copyright (c) Malte Thiesen, Daniel Queteschiner and Michael Elsdoerfer * * Licensed under GNU GPL v2 * */ // ----------------------------------------------------------------------------- // INCLUDES // ----------------------------------------------------------------------------- #include "sword25/package/packagemanager.h" #include "sword25/gfx/image/imageloader.h" #include "sword25/gfx/image/renderedimage.h" #include "common/system.h" namespace Sword25 { #define BS_LOG_PREFIX "RENDEREDIMAGE" // ----------------------------------------------------------------------------- // CONSTRUCTION / DESTRUCTION // ----------------------------------------------------------------------------- RenderedImage::RenderedImage(const Common::String &filename, bool &result) : _data(0), _width(0), _height(0) { result = false; PackageManager *pPackage = Kernel::GetInstance()->GetPackage(); BS_ASSERT(pPackage); _backSurface = Kernel::GetInstance()->GetGfx()->getSurface(); // Datei laden byte *pFileData; uint fileSize; if (!(pFileData = (byte *)pPackage->getFile(filename, &fileSize))) { BS_LOG_ERRORLN("File \"%s\" could not be loaded.", filename.c_str()); return; } // Bildeigenschaften bestimmen GraphicEngine::COLOR_FORMATS colorFormat; int pitch; if (!ImageLoader::ExtractImageProperties(pFileData, fileSize, colorFormat, _width, _height)) { BS_LOG_ERRORLN("Could not read image properties."); delete[] pFileData; return; } // Das Bild dekomprimieren if (!ImageLoader::LoadImage(pFileData, fileSize, GraphicEngine::CF_ARGB32, _data, _width, _height, pitch)) { BS_LOG_ERRORLN("Could not decode image."); delete[] pFileData; return; } // Dateidaten freigeben delete[] pFileData; _doCleanup = true; result = true; return; } // ----------------------------------------------------------------------------- RenderedImage::RenderedImage(uint width, uint height, bool &result) : _width(width), _height(height) { _data = new byte[width * height * 4]; Common::set_to(_data, &_data[width * height * 4], 0); _backSurface = Kernel::GetInstance()->GetGfx()->getSurface(); _doCleanup = true; result = true; return; } RenderedImage::RenderedImage() : _width(0), _height(0), _data(0) { _backSurface = Kernel::GetInstance()->GetGfx()->getSurface(); _doCleanup = false; return; } // ----------------------------------------------------------------------------- RenderedImage::~RenderedImage() { if (_doCleanup) delete[] _data; } // ----------------------------------------------------------------------------- bool RenderedImage::fill(const Common::Rect *pFillRect, uint color) { BS_LOG_ERRORLN("Fill() is not supported."); return false; } // ----------------------------------------------------------------------------- bool RenderedImage::setContent(const byte *pixeldata, uint size, uint offset, uint stride) { // Überprüfen, ob PixelData ausreichend viele Pixel enthält um ein Bild der Größe Width * Height zu erzeugen if (size < static_cast(_width * _height * 4)) { BS_LOG_ERRORLN("PixelData vector is too small to define a 32 bit %dx%d image.", _width, _height); return false; } const byte *in = &pixeldata[offset]; byte *out = _data; for (int i = 0; i < _height; i++) { memcpy(out, in, _width * 4); out += _width * 4; in += stride; } return true; } void RenderedImage::replaceContent(byte *pixeldata, int width, int height) { _width = width; _height = height; _data = pixeldata; } // ----------------------------------------------------------------------------- uint RenderedImage::getPixel(int x, int y) { BS_LOG_ERRORLN("GetPixel() is not supported. Returning black."); return 0; } // ----------------------------------------------------------------------------- bool RenderedImage::blit(int posX, int posY, int flipping, Common::Rect *pPartRect, uint color, int width, int height) { int ca = (color >> 24) & 0xff; // Check if we need to draw anything at all if (ca == 0) return true; int cr = (color >> 16) & 0xff; int cg = (color >> 8) & 0xff; int cb = (color >> 0) & 0xff; // Compensate for transparency. Since we're coming // down to 255 alpha, we just compensate for the colors here if (ca != 255) { cr = cr * ca >> 8; cg = cg * ca >> 8; cb = cb * ca >> 8; } // Create an encapsulating surface for the data Graphics::Surface srcImage; srcImage.bytesPerPixel = 4; srcImage.pitch = _width * 4; srcImage.w = _width; srcImage.h = _height; srcImage.pixels = _data; if (pPartRect) { srcImage.pixels = &_data[pPartRect->top * srcImage.pitch + pPartRect->left * 4]; srcImage.w = pPartRect->right - pPartRect->left; srcImage.h = pPartRect->bottom - pPartRect->top; debug(6, "Blit(%d, %d, %d, [%d, %d, %d, %d], %08x, %d, %d)", posX, posY, flipping, pPartRect->left, pPartRect->top, pPartRect->width(), pPartRect->height(), color, width, height); } else { debug(6, "Blit(%d, %d, %d, [%d, %d, %d, %d], %08x, %d, %d)", posX, posY, flipping, 0, 0, srcImage.w, srcImage.h, color, width, height); } if (width == -1) width = srcImage.w; if (height == -1) height = srcImage.h; #ifdef SCALING_TESTING // Hardcode scaling to 66% to test scaling width = width * 2 / 3; height = height * 2 / 3; #endif Graphics::Surface *img; Graphics::Surface *imgScaled = NULL; byte *savedPixels = NULL; if ((width != srcImage.w) || (height != srcImage.h)) { // Scale the image img = imgScaled = scale(srcImage, width, height); savedPixels = (byte *)img->pixels; } else { img = &srcImage; } // Handle off-screen clipping if (posY < 0) { img->h = MAX(0, (int)img->h - -posY); img->pixels = (byte *)img->pixels + img->pitch * -posY; posY = 0; } if (posX < 0) { img->w = MAX(0, (int)img->w - -posX); img->pixels = (byte *)img->pixels + (-posX * 4); posX = 0; } img->w = CLIP((int)img->w, 0, (int)MAX((int)_backSurface->w - posX, 0)); img->h = CLIP((int)img->h, 0, (int)MAX((int)_backSurface->h - posY, 0)); if ((img->w > 0) && (img->h > 0)) { int xp = 0, yp = 0; int inStep = 4; int inoStep = img->pitch; if (flipping & Image::FLIP_V) { inStep = -inStep; xp = img->w - 1; } if (flipping & Image::FLIP_H) { inoStep = -inoStep; yp = img->h - 1; } byte *ino = (byte *)img->getBasePtr(xp, yp); byte *outo = (byte *)_backSurface->getBasePtr(posX, posY); byte *in, *out; for (int i = 0; i < img->h; i++) { out = outo; in = ino; for (int j = 0; j < img->w; j++) { int r = in[0]; int g = in[1]; int b = in[2]; int a = in[3]; in += inStep; if (ca != 255) { a = a * ca >> 8; } switch (a) { case 0: // Full transparency out += 4; break; case 255: // Full opacity if (cr != 255) *out++ = (r * cr) >> 8; else *out++ = r; if (cg != 255) *out++ = (g * cg) >> 8; else *out++ = g; if (cb != 255) *out++ = (b * cb) >> 8; else *out++ = b; *out++ = a; break; default: // alpha blending if (cr != 255) *out += ((r - *out) * a * cr) >> 16; else *out += ((r - *out) * a) >> 8; out++; if (cg != 255) *out += ((g - *out) * a * cg) >> 16; else *out += ((g - *out) * a) >> 8; out++; if (cb != 255) *out += ((b - *out) * a * cb) >> 16; else *out += ((b - *out) * a) >> 8; out++; *out = 255; out++; } } outo += _backSurface->pitch; ino += inoStep; } g_system->copyRectToScreen((byte *)_backSurface->getBasePtr(posX, posY), _backSurface->pitch, posX, posY, img->w, img->h); } if (imgScaled) { imgScaled->pixels = savedPixels; imgScaled->free(); delete imgScaled; } return true; } /** * Scales a passed surface, creating a new surface with the result * @param srcImage Source image to scale * @param scaleFactor Scale amount. Must be between 0 and 1.0 (but not zero) * @remarks Caller is responsible for freeing the returned surface */ Graphics::Surface *RenderedImage::scale(const Graphics::Surface &srcImage, int xSize, int ySize) { Graphics::Surface *s = new Graphics::Surface(); s->create(xSize, ySize, srcImage.bytesPerPixel); int *horizUsage = scaleLine(xSize, srcImage.w); int *vertUsage = scaleLine(ySize, srcImage.h); // Loop to create scaled version for (int yp = 0; yp < ySize; ++yp) { const byte *srcP = (const byte *)srcImage.getBasePtr(0, vertUsage[yp]); byte *destP = (byte *)s->getBasePtr(0, yp); for (int xp = 0; xp < xSize; ++xp) { const byte *tempSrcP = srcP + (horizUsage[xp] * srcImage.bytesPerPixel); for (int byteCtr = 0; byteCtr < srcImage.bytesPerPixel; ++byteCtr) { *destP++ = *tempSrcP++; } } } // Delete arrays and return surface delete[] horizUsage; delete[] vertUsage; return s; } /** * Returns an array indicating which pixels of a source image horizontally or vertically get * included in a scaled image */ int *RenderedImage::scaleLine(int size, int srcSize) { int scale = 100 * size / srcSize; assert(scale > 0); int *v = new int[size]; Common::set_to(v, &v[size], 0); int distCtr = 0; int *destP = v; for (int distIndex = 0; distIndex < srcSize; ++distIndex) { distCtr += scale; while (distCtr >= 100) { assert(destP < &v[size]); *destP++ = distIndex; distCtr -= 100; } } return v; } } // End of namespace Sword25