/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ /* * This code is based on Broken Sword 2.5 engine * * Copyright (c) Malte Thiesen, Daniel Queteschiner and Michael Elsdoerfer * * Licensed under GNU GPL v2 * */ // ----------------------------------------------------------------------------- // INCLUDES // ----------------------------------------------------------------------------- #include "common/savefile.h" #include "sword25/package/packagemanager.h" #include "sword25/gfx/image/imgloader.h" #include "sword25/gfx/image/renderedimage.h" #include "sword25/gfx/renderobjectmanager.h" #include "common/system.h" namespace Sword25 { // ----------------------------------------------------------------------------- // CONSTRUCTION / DESTRUCTION // ----------------------------------------------------------------------------- /** * Load a NULL-terminated string from the given stream. */ static Common::String loadString(Common::SeekableReadStream &in, uint maxSize = 999) { Common::String result; while (!in.eos() && (result.size() < maxSize)) { char ch = (char)in.readByte(); if (ch == '\0') break; result += ch; } return result; } static byte *readSavegameThumbnail(const Common::String &filename, uint &fileSize, bool &isPNG) { byte *pFileData; Common::SaveFileManager *sfm = g_system->getSavefileManager(); Common::InSaveFile *file = sfm->openForLoading(lastPathComponent(filename, '/')); if (!file) error("Save file \"%s\" could not be loaded.", filename.c_str()); // Seek to the actual PNG image loadString(*file); // Marker (BS25SAVEGAME) Common::String storedVersionID = loadString(*file); // Version if (storedVersionID != "SCUMMVM1") loadString(*file); loadString(*file); // Description uint32 compressedGamedataSize = atoi(loadString(*file).c_str()); loadString(*file); // Uncompressed game data size file->skip(compressedGamedataSize); // Skip the game data and move to the thumbnail itself uint32 thumbnailStart = file->pos(); fileSize = file->size() - thumbnailStart; // Check if the thumbnail is in our own format, or a PNG file. uint32 header = file->readUint32BE(); isPNG = (header != MKTAG('S','C','R','N')); file->seek(-4, SEEK_CUR); pFileData = new byte[fileSize]; file->read(pFileData, fileSize); delete file; return pFileData; } RenderedImage::RenderedImage(const Common::String &filename, bool &result) : _data(0), _width(0), _height(0), _isTransparent(true) { result = false; PackageManager *pPackage = Kernel::getInstance()->getPackage(); assert(pPackage); _backSurface = Kernel::getInstance()->getGfx()->getSurface(); // Load file byte *pFileData; uint fileSize; bool isPNG = true; if (filename.hasPrefix("/saves")) { pFileData = readSavegameThumbnail(filename, fileSize, isPNG); } else { pFileData = pPackage->getFile(filename, &fileSize); } if (!pFileData) { error("File \"%s\" could not be loaded.", filename.c_str()); return; } // Uncompress the image int pitch; if (isPNG) result = ImgLoader::decodePNGImage(pFileData, fileSize, _data, _width, _height, pitch); else result = ImgLoader::decodeThumbnailImage(pFileData, fileSize, _data, _width, _height, pitch); if (!result) { error("Could not decode image."); delete[] pFileData; return; } // Cleanup FileData delete[] pFileData; _doCleanup = true; #if defined(SCUMM_LITTLE_ENDIAN) // Makes sense for LE only at the moment checkForTransparency(); #endif return; } // ----------------------------------------------------------------------------- RenderedImage::RenderedImage(uint width, uint height, bool &result) : _width(width), _height(height), _isTransparent(true) { _data = new byte[width * height * 4]; Common::fill(_data, &_data[width * height * 4], 0); _backSurface = Kernel::getInstance()->getGfx()->getSurface(); _doCleanup = true; result = true; return; } RenderedImage::RenderedImage() : _width(0), _height(0), _data(0), _isTransparent(true) { _backSurface = Kernel::getInstance()->getGfx()->getSurface(); _doCleanup = false; return; } // ----------------------------------------------------------------------------- RenderedImage::~RenderedImage() { if (_doCleanup) delete[] _data; } // ----------------------------------------------------------------------------- bool RenderedImage::fill(const Common::Rect *pFillRect, uint color) { error("Fill() is not supported."); return false; } // ----------------------------------------------------------------------------- bool RenderedImage::setContent(const byte *pixeldata, uint size, uint offset, uint stride) { // Check if PixelData contains enough pixel to create an image with image size equals width * height if (size < static_cast(_width * _height * 4)) { error("PixelData vector is too small to define a 32 bit %dx%d image.", _width, _height); return false; } const byte *in = &pixeldata[offset]; byte *out = _data; for (int i = 0; i < _height; i++) { memcpy(out, in, _width * 4); out += _width * 4; in += stride; } return true; } void RenderedImage::replaceContent(byte *pixeldata, int width, int height) { _width = width; _height = height; _data = pixeldata; } // ----------------------------------------------------------------------------- uint RenderedImage::getPixel(int x, int y) { error("GetPixel() is not supported. Returning black."); return 0; } // ----------------------------------------------------------------------------- bool RenderedImage::blit(int posX, int posY, int flipping, Common::Rect *pPartRect, uint color, int width, int height, RectangleList *updateRects) { int ca = (color >> 24) & 0xff; // Check if we need to draw anything at all if (ca == 0) return true; int cr = (color >> 16) & 0xff; int cg = (color >> 8) & 0xff; int cb = (color >> 0) & 0xff; // Compensate for transparency. Since we're coming // down to 255 alpha, we just compensate for the colors here if (ca != 255) { cr = cr * ca >> 8; cg = cg * ca >> 8; cb = cb * ca >> 8; } // Create an encapsulating surface for the data Graphics::Surface srcImage; // TODO: Is the data really in the screen format? srcImage.format = g_system->getScreenFormat(); srcImage.pitch = _width * 4; srcImage.w = _width; srcImage.h = _height; srcImage.pixels = _data; if (pPartRect) { srcImage.pixels = &_data[pPartRect->top * srcImage.pitch + pPartRect->left * 4]; srcImage.w = pPartRect->right - pPartRect->left; srcImage.h = pPartRect->bottom - pPartRect->top; debug(6, "Blit(%d, %d, %d, [%d, %d, %d, %d], %08x, %d, %d)", posX, posY, flipping, pPartRect->left, pPartRect->top, pPartRect->width(), pPartRect->height(), color, width, height); } else { debug(6, "Blit(%d, %d, %d, [%d, %d, %d, %d], %08x, %d, %d)", posX, posY, flipping, 0, 0, srcImage.w, srcImage.h, color, width, height); } if (width == -1) width = srcImage.w; if (height == -1) height = srcImage.h; #ifdef SCALING_TESTING // Hardcode scaling to 66% to test scaling width = width * 2 / 3; height = height * 2 / 3; #endif Graphics::Surface *img; Graphics::Surface *imgScaled = NULL; byte *savedPixels = NULL; if ((width != srcImage.w) || (height != srcImage.h)) { // Scale the image img = imgScaled = scale(srcImage, width, height); savedPixels = (byte *)img->pixels; } else { img = &srcImage; } for (RectangleList::iterator it = updateRects->begin(); it != updateRects->end(); ++it) { const Common::Rect &clipRect = *it; int skipLeft = 0, skipTop = 0; int drawX = posX, drawY = posY; int drawWidth = img->w; int drawHeight = img->h; // Handle clipping if (drawX < clipRect.left) { skipLeft = clipRect.left - drawX; drawWidth -= skipLeft; drawX = clipRect.left; } if (drawY < clipRect.top) { skipTop = clipRect.top - drawY; drawHeight -= skipTop; drawY = clipRect.top; } if (drawX + drawWidth >= clipRect.right) drawWidth = clipRect.right - drawX; if (drawY + drawHeight >= clipRect.bottom) drawHeight = clipRect.bottom - drawY; if ((drawWidth > 0) && (drawHeight > 0)) { int xp = 0, yp = 0; int inStep = 4; int inoStep = img->pitch; if (flipping & Image::FLIP_V) { inStep = -inStep; xp = img->w - 1 - skipLeft; } else { xp = skipLeft; } if (flipping & Image::FLIP_H) { inoStep = -inoStep; yp = img->h - 1 - skipTop; } else { yp = skipTop; } byte *ino = (byte *)img->getBasePtr(xp, yp); byte *outo = (byte *)_backSurface->getBasePtr(drawX, drawY); #if defined(SCUMM_LITTLE_ENDIAN) // Simple memcpy if the source bitmap doesn't have transparent pixels and the drawing transparency is 255 // NOTE Only possible with LE-machines at the moment, maybe it would be feasible to convert the bitmap pixels at loading time? if (!_isTransparent && ca == 255) { for (int i = 0; i < drawHeight; i++) { memcpy(outo, ino, drawWidth * 4); outo += _backSurface->pitch; ino += inoStep; } } else #endif { byte *in, *out; for (int i = 0; i < drawHeight; i++) { out = outo; in = ino; for (int j = 0; j < drawWidth; j++) { uint32 pix = *(uint32 *)in; int a = (pix >> 24) & 0xff; in += inStep; if (ca != 255) { a = a * ca >> 8; } if (a == 0) { // Full transparency out += 4; continue; } int b = (pix >> 0) & 0xff; int g = (pix >> 8) & 0xff; int r = (pix >> 16) & 0xff; if (a == 255) { #if defined(SCUMM_LITTLE_ENDIAN) if (cb != 255) b = (b * cb) >> 8; if (cg != 255) g = (g * cg) >> 8; if (cr != 255) r = (r * cr) >> 8; *(uint32 *)out = (255 << 24) | (r << 16) | (g << 8) | b; out += 4; #else *out++ = a; if (cr != 255) *out++ = (r * cr) >> 8; else *out++ = r; if (cg != 255) *out++ = (g * cg) >> 8; else *out++ = g; if (cb != 255) *out++ = (b * cb) >> 8; else *out++ = b; #endif } else { #if defined(SCUMM_LITTLE_ENDIAN) pix = *(uint32 *)out; int outb = (pix >> 0) & 0xff; int outg = (pix >> 8) & 0xff; int outr = (pix >> 16) & 0xff; if (cb == 0) outb = 0; else if (cb != 255) outb += ((b - outb) * a * cb) >> 16; else outb += ((b - outb) * a) >> 8; if (cg == 0) outg = 0; else if (cg != 255) outg += ((g - outg) * a * cg) >> 16; else outg += ((g - outg) * a) >> 8; if (cr == 0) outr = 0; else if (cr != 255) outr += ((r - outr) * a * cr) >> 16; else outr += ((r - outr) * a) >> 8; *(uint32 *)out = (255 << 24) | (outr << 16) | (outg << 8) | outb; out += 4; #else *out = 255; out++; if (cr == 0) *out = 0; else if (cr != 255) *out += ((r - *out) * a * cr) >> 16; else *out += ((r - *out) * a) >> 8; out++; if (cg == 0) *out = 0; else if (cg != 255) *out += ((g - *out) * a * cg) >> 16; else *out += ((g - *out) * a) >> 8; out++; if (cb == 0) *out = 0; else if (cb != 255) *out += ((b - *out) * a * cb) >> 16; else *out += ((b - *out) * a) >> 8; out++; #endif } } outo += _backSurface->pitch; ino += inoStep; } } } } if (imgScaled) { imgScaled->pixels = savedPixels; imgScaled->free(); delete imgScaled; } return true; } void RenderedImage::copyDirectly(int posX, int posY) { byte *data = _data; int w = _width; int h = _height; // Handle off-screen clipping if (posY < 0) { h = MAX(0, (int)_height - -posY); data = (byte *)_data + _width * -posY; posY = 0; } if (posX < 0) { w = MAX(0, (int)_width - -posX); data = (byte *)_data + (-posX * 4); posX = 0; } w = CLIP((int)w, 0, (int)MAX((int)_backSurface->w - posX, 0)); h = CLIP((int)h, 0, (int)MAX((int)_backSurface->h - posY, 0)); g_system->copyRectToScreen(data, _backSurface->pitch, posX, posY, w, h); } void RenderedImage::checkForTransparency() { // Check if the source bitmap has any transparent pixels at all _isTransparent = false; byte *data = _data; for (int i = 0; i < _height; i++) { for (int j = 0; j < _width; j++) { _isTransparent = data[3] != 0xff; if (_isTransparent) return; data += 4; } } } /** * Scales a passed surface, creating a new surface with the result * @param srcImage Source image to scale * @param scaleFactor Scale amount. Must be between 0 and 1.0 (but not zero) * @remarks Caller is responsible for freeing the returned surface */ Graphics::Surface *RenderedImage::scale(const Graphics::Surface &srcImage, int xSize, int ySize) { Graphics::Surface *s = new Graphics::Surface(); s->create(xSize, ySize, srcImage.format); int *horizUsage = scaleLine(xSize, srcImage.w); int *vertUsage = scaleLine(ySize, srcImage.h); // Loop to create scaled version for (int yp = 0; yp < ySize; ++yp) { const byte *srcP = (const byte *)srcImage.getBasePtr(0, vertUsage[yp]); byte *destP = (byte *)s->getBasePtr(0, yp); for (int xp = 0; xp < xSize; ++xp) { const byte *tempSrcP = srcP + (horizUsage[xp] * srcImage.format.bytesPerPixel); for (int byteCtr = 0; byteCtr < srcImage.format.bytesPerPixel; ++byteCtr) { *destP++ = *tempSrcP++; } } } // Delete arrays and return surface delete[] horizUsage; delete[] vertUsage; return s; } /** * Returns an array indicating which pixels of a source image horizontally or vertically get * included in a scaled image */ int *RenderedImage::scaleLine(int size, int srcSize) { int scale = 100 * size / srcSize; assert(scale > 0); int *v = new int[size]; Common::fill(v, &v[size], 0); int distCtr = 0; int *destP = v; for (int distIndex = 0; distIndex < srcSize; ++distIndex) { distCtr += scale; while (distCtr >= 100) { assert(destP < &v[size]); *destP++ = distIndex; distCtr -= 100; } } return v; } } // End of namespace Sword25