/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ /* * This code is based on Broken Sword 2.5 engine * * Copyright (c) Malte Thiesen, Daniel Queteschiner and Michael Elsdoerfer * * Licensed under GNU GPL v2 * */ // ----------------------------------------------------------------------------- // INCLUDES // ----------------------------------------------------------------------------- #include "common/savefile.h" #include "sword25/package/packagemanager.h" #include "sword25/gfx/image/imgloader.h" #include "sword25/gfx/image/renderedimage.h" #include "sword25/gfx/renderobjectmanager.h" #include "common/system.h" #include "graphics/thumbnail.h" namespace Sword25 { // ----------------------------------------------------------------------------- // CONSTRUCTION / DESTRUCTION // ----------------------------------------------------------------------------- /** * Load a NULL-terminated string from the given stream. */ static Common::String loadString(Common::SeekableReadStream &in, uint maxSize = 999) { Common::String result; while (!in.eos() && (result.size() < maxSize)) { char ch = (char)in.readByte(); if (ch == '\0') break; result += ch; } return result; } static byte *readSavegameThumbnail(const Common::String &filename, uint &fileSize, bool &isPNG) { byte *pFileData; Common::SaveFileManager *sfm = g_system->getSavefileManager(); Common::InSaveFile *file = sfm->openForLoading(lastPathComponent(filename, '/')); if (!file) error("Save file \"%s\" could not be loaded.", filename.c_str()); // Seek to the actual PNG image loadString(*file); // Marker (BS25SAVEGAME) Common::String storedVersionID = loadString(*file); // Version if (storedVersionID != "SCUMMVM1") loadString(*file); loadString(*file); // Description uint32 compressedGamedataSize = atoi(loadString(*file).c_str()); loadString(*file); // Uncompressed game data size file->skip(compressedGamedataSize); // Skip the game data and move to the thumbnail itself uint32 thumbnailStart = file->pos(); fileSize = file->size() - thumbnailStart; // Check if the thumbnail is in our own format, or a PNG file. uint32 header = file->readUint32BE(); isPNG = (header != MKTAG('S','C','R','N')); file->seek(-4, SEEK_CUR); pFileData = new byte[fileSize]; file->read(pFileData, fileSize); delete file; return pFileData; } RenderedImage::RenderedImage(const Common::String &filename, bool &result) : _isTransparent(true) { result = false; PackageManager *pPackage = Kernel::getInstance()->getPackage(); assert(pPackage); _backSurface = Kernel::getInstance()->getGfx()->getSurface(); // Load file byte *pFileData; uint fileSize; bool isPNG = true; if (filename.hasPrefix("/saves")) { pFileData = readSavegameThumbnail(filename, fileSize, isPNG); } else { pFileData = pPackage->getFile(filename, &fileSize); } if (!pFileData) { error("File \"%s\" could not be loaded.", filename.c_str()); return; } // Uncompress the image if (isPNG) result = ImgLoader::decodePNGImage(pFileData, fileSize, &_surface); else result = ImgLoader::decodeThumbnailImage(pFileData, fileSize, &_surface); if (!result) { error("Could not decode image."); delete[] pFileData; return; } // Cleanup FileData delete[] pFileData; _doCleanup = true; #if defined(SCUMM_LITTLE_ENDIAN) // Makes sense for LE only at the moment checkForTransparency(); #endif return; } // ----------------------------------------------------------------------------- RenderedImage::RenderedImage(uint width, uint height, bool &result) : _isTransparent(true) { _surface.create(width, height, Graphics::PixelFormat(4, 8, 8, 8, 8, 24, 16, 8, 0)); _backSurface = Kernel::getInstance()->getGfx()->getSurface(); _doCleanup = true; result = true; return; } RenderedImage::RenderedImage() : _isTransparent(true) { _backSurface = Kernel::getInstance()->getGfx()->getSurface(); _surface.format = Graphics::PixelFormat(4, 8, 8, 8, 8, 24, 16, 8, 0); _doCleanup = false; return; } // ----------------------------------------------------------------------------- RenderedImage::~RenderedImage() { } // ----------------------------------------------------------------------------- bool RenderedImage::fill(const Common::Rect *pFillRect, uint color) { error("Fill() is not supported."); return false; } // ----------------------------------------------------------------------------- bool RenderedImage::setContent(const byte *pixeldata, uint size, uint offset, uint stride) { // Check if PixelData contains enough pixel to create an image with image size equals width * height if (size < static_cast(_surface.w * _surface.h * 4)) { error("PixelData vector is too small to define a 32 bit %dx%d image.", _surface.w, _surface.h); return false; } const byte *in = &pixeldata[offset]; byte *out = (byte *)_surface.getPixels(); for (int i = 0; i < _surface.h; i++) { memcpy(out, in, _surface.w * 4); out += _surface.w * 4; in += stride; } return true; } void RenderedImage::replaceContent(byte *pixeldata, int width, int height) { _surface.w = width; _surface.h = height; _surface.pitch = width * 4; _surface.setPixels(pixeldata); } // ----------------------------------------------------------------------------- uint RenderedImage::getPixel(int x, int y) { error("GetPixel() is not supported. Returning black."); return 0; } // ----------------------------------------------------------------------------- bool RenderedImage::blit(int posX, int posY, int flipping, Common::Rect *pPartRect, uint color, int width, int height, RectangleList *updateRects) { _surface.blit(*_backSurface, posX, posY, (((flipping & 1) ? Graphics::FLIP_V : 0) | ((flipping & 2) ? Graphics::FLIP_H : 0)), pPartRect, color, width, height); return true; } void RenderedImage::copyDirectly(int posX, int posY) { byte *data = (byte *)_surface.getPixels(); int w = _surface.w; int h = _surface.h; // Handle off-screen clipping if (posY < 0) { h = MAX(0, (int)_surface.h - -posY); data = (byte *)_surface.getPixels() + _surface.w * -posY; posY = 0; } if (posX < 0) { w = MAX(0, (int)_surface.h - -posX); data = (byte *)_surface.getPixels() + (-posX * 4); posX = 0; } w = CLIP((int)w, 0, (int)MAX((int)_backSurface->w - posX, 0)); h = CLIP((int)h, 0, (int)MAX((int)_backSurface->h - posY, 0)); g_system->copyRectToScreen(data, _backSurface->pitch, posX, posY, w, h); } void RenderedImage::checkForTransparency() { // Check if the source bitmap has any transparent pixels at all _isTransparent = false; byte *data = (byte *)_surface.getPixels(); for (int i = 0; i < _surface.h; i++) { for (int j = 0; j < _surface.w; j++) { _isTransparent = data[3] != 0xff; if (_isTransparent) return; data += 4; } } } } // End of namespace Sword25