/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ /* * This code is based on Broken Sword 2.5 engine * * Copyright (c) Malte Thiesen, Daniel Queteschiner and Michael Elsdoerfer * * Licensed under GNU GPL v2 * */ #ifndef SWORD25_RENDERED_IMAGE_H #define SWORD25_RENDERED_IMAGE_H // ----------------------------------------------------------------------------- // INCLUDES // ----------------------------------------------------------------------------- #include "sword25/kernel/common.h" #include "sword25/gfx/image/image.h" #include "sword25/gfx/graphicengine.h" namespace Sword25 { class RenderedImage : public Image { public: RenderedImage(const Common::String &filename, bool &result); /** @brief Creates an empty BS_RenderedImage @param Width The width of the image to be created. @param Height The height of the image to be created @param Result Informs the caller, whether the constructor is executed successfully. If it contains false after the call, do not call methods on the object and destroy the object immediately. */ RenderedImage(uint width, uint height, bool &result); RenderedImage(); virtual ~RenderedImage(); virtual int getWidth() const { return _width; } virtual int getHeight() const { return _height; } virtual GraphicEngine::COLOR_FORMATS getColorFormat() const { return GraphicEngine::CF_ARGB32; } void copyDirectly(int posX, int posY); virtual bool blit(int posX = 0, int posY = 0, int flipping = Image::FLIP_NONE, Common::Rect *pPartRect = NULL, uint color = BS_ARGB(255, 255, 255, 255), int width = -1, int height = -1, RectangleList *updateRects = 0); virtual bool fill(const Common::Rect *pFillRect, uint color); virtual bool setContent(const byte *pixeldata, uint size, uint offset = 0, uint stride = 0); void replaceContent(byte *pixeldata, int width, int height); virtual uint getPixel(int x, int y); virtual bool isBlitSource() const { return true; } virtual bool isBlitTarget() const { return false; } virtual bool isScalingAllowed() const { return true; } virtual bool isFillingAllowed() const { return false; } virtual bool isAlphaAllowed() const { return true; } virtual bool isColorModulationAllowed() const { return true; } virtual bool isSetContentAllowed() const { return true; } void setIsTransparent(bool isTransparent) { _isTransparent = isTransparent; } virtual bool isSolid() const { return !_isTransparent; } private: byte *_data; int _width; int _height; bool _doCleanup; bool _isTransparent; Graphics::Surface *_backSurface; void checkForTransparency(); }; } // End of namespace Sword25 #endif