/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ /* * This code is based on Broken Sword 2.5 engine * * Copyright (c) Malte Thiesen, Daniel Queteschiner and Michael Elsdoerfer * * Licensed under GNU GPL v2 * */ #ifndef SWORD25_VECTORIMAGERENDERER_H #define SWORD25_VECTORIMAGERENDERER_H // ----------------------------------------------------------------------------- // Includes // ----------------------------------------------------------------------------- #include "sword25/kernel/common.h" #if 0 // TODO #include "agg_rendering_buffer.h" #include "agg_pixfmt_rgba.h" #include "agg_renderer_scanline.h" #include "agg_rasterizer_scanline_aa.h" #include "agg_rasterizer_compound_aa.h" #include "agg_scanline_u.h" #include "agg_scanline_bin.h" #include "agg_trans_affine.h" #include "agg_span_allocator.h" #endif namespace Sword25 { class VectorImage; /** @brief Rendert BS_VectorImage Objekte */ class VectorImageRenderer { public: VectorImageRenderer(); bool Render(const VectorImage &VectorImage, float ScaleFactorX, float ScaleFactorY, unsigned int &Width, unsigned int &Height, byte *ImageData, float LineScaleFactor = 1.0f, bool NoAlphaShapes = false); private: #if 0 typedef agg::pixfmt_rgba32_pre PixelFormatType; typedef agg::renderer_base BaseRendererType; typedef agg::renderer_scanline_aa_solid ScanlineRendererType; agg::rendering_buffer rbuf; PixelFormatType PixelFormat; BaseRendererType BaseRenderer; ScanlineRendererType ScanlineRenderer; agg::rasterizer_scanline_aa Rasterizer; agg::rasterizer_compound_aa CompoundRasterizer; agg::scanline_u8 Scanline; agg::scanline_bin ScanlineBin; agg::trans_affine Scale; agg::span_allocator Alloc; #endif }; } // End of namespace Sword25 #endif