/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ /* * This code is based on Broken Sword 2.5 engine * * Copyright (c) Malte Thiesen, Daniel Queteschiner and Michael Elsdoerfer * * Licensed under GNU GPL v2 * */ // ----------------------------------------------------------------------------- // INCLUDES // ----------------------------------------------------------------------------- #include "sword25/package/packagemanager.h" #include "sword25/gfx/image/imageloader.h" #include "sword25/gfx/opengl/openglgfx.h" #include "sword25/gfx/opengl/glimage.h" namespace Sword25 { #define BS_LOG_PREFIX "GLIMAGE" // ----------------------------------------------------------------------------- // CONSTRUCTION / DESTRUCTION // ----------------------------------------------------------------------------- BS_GLImage::BS_GLImage(const Common::String &Filename, bool &Result) : _data(0), m_Width(0), m_Height(0) { Result = false; BS_PackageManager *pPackage = static_cast(BS_Kernel::GetInstance()->GetService("package")); BS_ASSERT(pPackage); _backSurface = (static_cast(BS_Kernel::GetInstance()->GetService("gfx")))->getSurface(); // Datei laden char *pFileData; unsigned int FileSize; if (!(pFileData = (char *) pPackage->GetFile(Filename, &FileSize))) { BS_LOG_ERRORLN("File \"%s\" could not be loaded.", Filename.c_str()); return; } // Bildeigenschaften bestimmen BS_GraphicEngine::COLOR_FORMATS ColorFormat; int Pitch; if (!BS_ImageLoader::ExtractImageProperties(pFileData, FileSize, ColorFormat, m_Width, m_Height)) { BS_LOG_ERRORLN("Could not read image properties."); return; } // Das Bild dekomprimieren if (!BS_ImageLoader::LoadImage(pFileData, FileSize, BS_GraphicEngine::CF_ABGR32, _data, m_Width, m_Height, Pitch)) { BS_LOG_ERRORLN("Could not decode image."); return; } // Dateidaten freigeben delete[] pFileData; Result = true; return; } // ----------------------------------------------------------------------------- BS_GLImage::BS_GLImage(unsigned int Width, unsigned int Height, bool &Result) : m_Width(Width), m_Height(Height) { Result = false; _data = new byte[Width * Height * 4]; Result = true; return; } // ----------------------------------------------------------------------------- BS_GLImage::~BS_GLImage() { delete[] _data; } // ----------------------------------------------------------------------------- bool BS_GLImage::Fill(const BS_Rect *pFillRect, unsigned int Color) { BS_LOG_ERRORLN("Fill() is not supported."); return false; } // ----------------------------------------------------------------------------- bool BS_GLImage::SetContent(const byte *Pixeldata, uint size, unsigned int Offset, unsigned int Stride) { // Überprüfen, ob PixelData ausreichend viele Pixel enthält um ein Bild der Größe Width * Height zu erzeugen if (size < static_cast(m_Width * m_Height * 4)) { BS_LOG_ERRORLN("PixelData vector is too small to define a 32 bit %dx%d image.", m_Width, m_Height); return false; } const byte *in = &Pixeldata[Offset]; byte *out = _data; for (int i = 0; i < m_Height; i++) { memcpy(out, in, m_Width * 4); out += m_Width * 4; in += Stride; } return true; } // ----------------------------------------------------------------------------- unsigned int BS_GLImage::GetPixel(int X, int Y) { BS_LOG_ERRORLN("GetPixel() is not supported. Returning black."); return 0; } // ----------------------------------------------------------------------------- bool BS_GLImage::Blit(int PosX, int PosY, int Flipping, BS_Rect *pPartRect, unsigned int Color, int Width, int Height) { int x1 = 0, y1 = 0; int w = m_Width, h = m_Height; if (pPartRect) { x1 = pPartRect->left; y1 = pPartRect->top; w = pPartRect->right - pPartRect->left; h = pPartRect->bottom - pPartRect->top; } // Skalierungen berechnen float ScaleX, ScaleY; if (Width == -1) Width = m_Width; ScaleX = (float) Width / (float) m_Width; if (Height == -1) Height = m_Height; ScaleY = (float) Height / (float) m_Height; if (Color != 0xffffffff) { warning("STUB: Image bg color: %x", Color); } if (ScaleX != 1.0 || ScaleY != 1.0) { warning("STUB: Sprite scaling (%f x %f)", ScaleX, ScaleY); } if (Flipping & (BS_Image::FLIP_V | BS_Image::FLIP_H)) { warning("STUB: Sprite flipping"); } w = CLIP(x1 + w, 0, (int)_backSurface->w); h = CLIP(y1 + h, 0, (int)_backSurface->h); // Rendern // TODO: // Die Bedeutung von FLIP_V und FLIP_H ist vertauscht. Allerdings glaubt der Rest der Engine auch daran, daher war es einfacher diesen Fehler // weiterzuführen. Bei Gelegenheit ist dieses aber zu ändern. // TODO: scaling // TODO: Flipping byte *ino = &_data[y1 * m_Width * 4 + x1 * 4]; byte *outo = (byte *)_backSurface->getBasePtr(PosX, PosY); byte *in, *out; bool alphawarn = false; for (int i = 0; i < h; i++) { out = outo; in = ino; for (int j = 0; j < w; j++) { if (*in == 0) { in += 4; out += 4; continue; } if (*in != 255) alphawarn = true; *in++ = *out++; // TODO: alpha blending *in++ = *out++; *in++ = *out++; *in++ = *out++; } outo += _backSurface->pitch; ino += m_Width * 4; } if (alphawarn) warning("STUB: alpha image"); return true; } } // End of namespace Sword25