/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ /* * This code is based on Broken Sword 2.5 engine * * Copyright (c) Malte Thiesen, Daniel Queteschiner and Michael Elsdoerfer * * Licensed under GNU GPL v2 * */ #include "common/system.h" #include "sword25/gfx/bitmapresource.h" #include "sword25/gfx/animationresource.h" #include "sword25/gfx/fontresource.h" #include "sword25/gfx/panel.h" #include "sword25/gfx/renderobjectmanager.h" #include "sword25/gfx/image/vectorimage.h" #include "sword25/package/packagemanager.h" #include "sword25/kernel/inputpersistenceblock.h" #include "sword25/kernel/outputpersistenceblock.h" #include "sword25/gfx/opengl/openglgfx.h" #include "sword25/gfx/opengl/glimage.h" #include "sword25/gfx/opengl/swimage.h" namespace Sword25 { #define BS_LOG_PREFIX "OPENGLGFX" // ----------------------------------------------------------------------------- // CONSTANTS // ----------------------------------------------------------------------------- namespace { const int BIT_DEPTH = 32; const int BACKBUFFER_COUNT = 1; const Common::String PNG_EXTENSION(".png"); const Common::String PNG_S_EXTENSION("_s.png"); const Common::String ANI_EXTENSION("_ani.xml"); const Common::String FNT_EXTENSION("_fnt.xml"); const Common::String SWF_EXTENSION(".swf"); const Common::String B25S_EXTENSION(".b25s"); } // ----------------------------------------------------------------------------- // CONSTRUCTION / DESTRUCTION // ----------------------------------------------------------------------------- OpenGLGfx::OpenGLGfx(Kernel *pKernel) : GraphicEngine(pKernel), m_GLspritesInitialized(false) { } // ----------------------------------------------------------------------------- OpenGLGfx::~OpenGLGfx() { _backSurface.free(); } // ----------------------------------------------------------------------------- Service *OpenGLGfx_CreateObject(Kernel *pKernel) { return new OpenGLGfx(pKernel); } // ----------------------------------------------------------------------------- // INTERFACE // ----------------------------------------------------------------------------- bool OpenGLGfx::Init(int Width, int Height, int BitDepth, int BackbufferCount, bool Windowed) { // Warnung ausgeben, wenn eine nicht unterstützte Bittiefe gewählt wurde. if (BitDepth != BIT_DEPTH) { BS_LOG_WARNINGLN("Can't use a bit depth of %d (not supported). Falling back to %d.", BitDepth, BIT_DEPTH); m_BitDepth = BIT_DEPTH; } // Warnung ausgeben, wenn nicht genau ein Backbuffer gewählt wurde. if (BackbufferCount != BACKBUFFER_COUNT) { BS_LOG_WARNINGLN("Can't use %d backbuffers (not supported). Falling back to %d.", BackbufferCount, BACKBUFFER_COUNT); BackbufferCount = BACKBUFFER_COUNT; } // Parameter in lokale Variablen kopieren m_Width = Width; m_Height = Height; m_BitDepth = BitDepth; m_Windowed = Windowed; m_ScreenRect.left = 0; m_ScreenRect.top = 0; m_ScreenRect.right = m_Width; m_ScreenRect.bottom = m_Height; _backSurface.create(Width, Height, 4); // We already iniitalized gfx after the engine creation m_GLspritesInitialized = true; // Standardmäßig ist Vsync an. SetVsync(true); // Layer-Manager initialisieren. m_RenderObjectManagerPtr.reset(new RenderObjectManager(Width, Height, BackbufferCount + 1)); // Hauptpanel erstellen m_MainPanelPtr = m_RenderObjectManagerPtr->GetTreeRoot()->AddPanel(Width, Height, BS_ARGB(0, 0, 0, 0)); if (!m_MainPanelPtr.IsValid()) return false; m_MainPanelPtr->SetVisible(true); return true; } // ----------------------------------------------------------------------------- bool OpenGLGfx::StartFrame(bool UpdateAll) { // Berechnen, wie viel Zeit seit dem letzten Frame vergangen ist. // Dieser Wert kann über GetLastFrameDuration() von Modulen abgefragt werden, die zeitabhängig arbeiten. UpdateLastFrameDuration(); // Den Layer-Manager auf den nächsten Frame vorbereiten m_RenderObjectManagerPtr->StartFrame(); return true; } // ----------------------------------------------------------------------------- bool OpenGLGfx::EndFrame() { // Scene zeichnen m_RenderObjectManagerPtr->Render(); g_system->updateScreen(); // Debug-Lines zeichnen if (!m_DebugLines.empty()) { #if 0 glEnable(GL_LINE_SMOOTH); glBegin(GL_LINES); Common::Array::const_iterator iter = m_DebugLines.begin(); for (; iter != m_DebugLines.end(); ++iter) { const unsigned int &Color = (*iter).Color; const BS_Vertex &Start = (*iter).Start; const BS_Vertex &End = (*iter).End; glColor4ub((Color >> 16) & 0xff, (Color >> 8) & 0xff, Color & 0xff, Color >> 24); glVertex2d(Start.X, Start.Y); glVertex2d(End.X, End.Y); } glEnd(); glDisable(GL_LINE_SMOOTH); #endif warning("STUB: Drawing debug lines"); m_DebugLines.clear(); } // Framecounter aktualisieren m_FPSCounter.Update(); return true; } // ----------------------------------------------------------------------------- RenderObjectPtr OpenGLGfx::GetMainPanel() { return m_MainPanelPtr; } // ----------------------------------------------------------------------------- void OpenGLGfx::SetVsync(bool Vsync) { warning("STUB: SetVsync(%d)", Vsync); } // ----------------------------------------------------------------------------- bool OpenGLGfx::GetVsync() const { warning("STUB: GetVsync()"); return true; } // ----------------------------------------------------------------------------- bool OpenGLGfx::Fill(const BS_Rect *FillRectPtr, unsigned int Color) { BS_Rect Rect; if (!FillRectPtr) { Rect.left = 0; Rect.top = 0; Rect.right = m_Width; Rect.bottom = m_Height; FillRectPtr = &Rect; } warning("STUB: Fill()"); return true; } // ----------------------------------------------------------------------------- bool OpenGLGfx::GetScreenshot(unsigned int &Width, unsigned int &Height, byte **Data) { if (!ReadFramebufferContents(m_Width, m_Height, Data)) return false; // Die Größe des Framebuffers zurückgeben. Width = m_Width; Height = m_Height; // Bilddaten vom OpenGL-Format in unser eigenes Format umwandeln. ReverseRGBAComponentOrder(*Data, Width * Height); FlipImagedataVertical(Width, Height, *Data); return true; } // ----------------------------------------------------------------------------- bool OpenGLGfx::ReadFramebufferContents(unsigned int Width, unsigned int Height, byte **Data) { *Data = (byte *)malloc(Width * Height * 4); return true; } // ----------------------------------------------------------------------------- void OpenGLGfx::ReverseRGBAComponentOrder(byte *Data, uint size) { uint32 *ptr = (uint32 *)Data; for (uint i = 0; i < size; i++) { unsigned int Pixel = *ptr; *ptr = (Pixel & 0xff00ff00) | ((Pixel >> 16) & 0xff) | ((Pixel & 0xff) << 16); ++ptr; } } // ----------------------------------------------------------------------------- void OpenGLGfx::FlipImagedataVertical(unsigned int Width, unsigned int Height, byte *Data) { #if 0 // TODO vector LineBuffer(Width); for (unsigned int Y = 0; Y < Height / 2; ++Y) { vector::iterator Line1It = Data.begin() + Y * Width; vector::iterator Line2It = Data.begin() + (Height - 1 - Y) * Width; copy(Line1It, Line1It + Width, LineBuffer.begin()); copy(Line2It, Line2It + Width, Line1It); copy(LineBuffer.begin(), LineBuffer.end(), Line2It); } #endif } // ----------------------------------------------------------------------------- // RESOURCE MANAGING // ----------------------------------------------------------------------------- Resource *OpenGLGfx::LoadResource(const Common::String &FileName) { BS_ASSERT(CanLoadResource(FileName)); // Bild für den Softwarebuffer laden if (FileName.hasSuffix(PNG_S_EXTENSION)) { bool Result; SWImage *pImage = new SWImage(FileName, Result); if (!Result) { delete pImage; return 0; } BitmapResource *pResource = new BitmapResource(FileName, pImage); if (!pResource->IsValid()) { delete pResource; return 0; } return pResource; } // Sprite-Bild laden if (FileName.hasSuffix(PNG_EXTENSION) || FileName.hasSuffix(B25S_EXTENSION)) { bool Result; GLImage *pImage = new GLImage(FileName, Result); if (!Result) { delete pImage; return 0; } BitmapResource *pResource = new BitmapResource(FileName, pImage); if (!pResource->IsValid()) { delete pResource; return 0; } return pResource; } // Vectorgraphik laden if (FileName.hasSuffix(SWF_EXTENSION)) { // Pointer auf Package-Manager holen PackageManager *pPackage = Kernel::GetInstance()->GetPackage(); BS_ASSERT(pPackage); // Datei laden unsigned char *pFileData; unsigned int FileSize; if (!(pFileData = static_cast(pPackage->GetFile(FileName, &FileSize)))) { BS_LOG_ERRORLN("File \"%s\" could not be loaded.", FileName.c_str()); return 0; } bool Result; VectorImage *pImage = new VectorImage(pFileData, FileSize, Result); if (!Result) { delete pImage; delete [] pFileData; return 0; } BitmapResource *pResource = new BitmapResource(FileName, pImage); if (!pResource->IsValid()) { delete pResource; delete [] pFileData; return 0; } delete [] pFileData; return pResource; } // Animation laden if (FileName.hasSuffix(ANI_EXTENSION)) { AnimationResource *pResource = new AnimationResource(FileName); if (pResource->IsValid()) return pResource; else { delete pResource; return 0; } } // Font laden if (FileName.hasSuffix(FNT_EXTENSION)) { FontResource *pResource = new FontResource(Kernel::GetInstance(), FileName); if (pResource->IsValid()) return pResource; else { delete pResource; return 0; } } BS_LOG_ERRORLN("Service cannot load \"%s\".", FileName.c_str()); return 0; } // ----------------------------------------------------------------------------- bool OpenGLGfx::CanLoadResource(const Common::String &FileName) { return FileName.hasSuffix(PNG_EXTENSION) || FileName.hasSuffix(ANI_EXTENSION) || FileName.hasSuffix(FNT_EXTENSION) || FileName.hasSuffix(SWF_EXTENSION) || FileName.hasSuffix(B25S_EXTENSION); } // ----------------------------------------------------------------------------- // DEBUGGING // ----------------------------------------------------------------------------- void OpenGLGfx::DrawDebugLine(const Vertex &Start, const Vertex &End, unsigned int Color) { m_DebugLines.push_back(DebugLine(Start, End, Color)); } // ----------------------------------------------------------------------------- // PERSISTENZ // ----------------------------------------------------------------------------- bool OpenGLGfx::Persist(OutputPersistenceBlock &Writer) { bool result = true; result &= GraphicEngine::Persist(Writer); result &= m_RenderObjectManagerPtr->Persist(Writer); return result; } // ----------------------------------------------------------------------------- bool OpenGLGfx::Unpersist(InputPersistenceBlock &Reader) { bool result = true; result &= GraphicEngine::Unpersist(Reader); result &= m_RenderObjectManagerPtr->Unpersist(Reader); return result && Reader.IsGood(); } } // End of namespace Sword25