/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ /* * This code is based on Broken Sword 2.5 engine * * Copyright (c) Malte Thiesen, Daniel Queteschiner and Michael Elsdoerfer * * Licensed under GNU GPL v2 * */ #ifndef SWORD25_SWIMAGE_H #define SWORD25_SWIMAGE_H // ----------------------------------------------------------------------------- // INCLUDES // ----------------------------------------------------------------------------- #include "sword25/kernel/common.h" #include "sword25/gfx/image/image.h" #include "sword25/gfx/graphicengine.h" namespace Sword25 { // ----------------------------------------------------------------------------- // CLASS DEFINITION // ----------------------------------------------------------------------------- class BS_SWImage : public BS_Image { public: BS_SWImage(const Common::String &Filename, bool &Result); virtual ~BS_SWImage(); virtual int GetWidth() const { return m_Width; } virtual int GetHeight() const { return m_Height; } virtual BS_GraphicEngine::COLOR_FORMATS GetColorFormat() const { return BS_GraphicEngine::CF_ARGB32; } virtual bool Blit(int PosX = 0, int PosY = 0, int Flipping = BS_Image::FLIP_NONE, BS_Rect *pPartRect = NULL, unsigned int Color = BS_ARGB(255, 255, 255, 255), int Width = -1, int Height = -1); virtual bool Fill(const BS_Rect *FillRectPtr, unsigned int Color); virtual bool SetContent(const byte *Pixeldata, unsigned int Offset, unsigned int Stride); virtual unsigned int GetPixel(int X, int Y); virtual bool IsBlitSource() const { return false; } virtual bool IsBlitTarget() const { return false; } virtual bool IsScalingAllowed() const { return false; } virtual bool IsFillingAllowed() const { return false; } virtual bool IsAlphaAllowed() const { return false; } virtual bool IsColorModulationAllowed() const { return false; } virtual bool IsSetContentAllowed() const { return false; } private: unsigned int *_ImageDataPtr; int m_Width; int m_Height; }; } // End of namespace Sword25 #endif